<?xml version="1.0"?>
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	<id>https://ro.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Een</id>
	<title>Board Game Arena - Contribuțiile utilizatorului [ro]</title>
	<link rel="self" type="application/atom+xml" href="https://ro.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Een"/>
	<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/Special:Contribu%C8%9Bii/Een"/>
	<updated>2026-10-22T21:10:02Z</updated>
	<subtitle>Contribuțiile utilizatorului</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Development&amp;diff=190</id>
		<title>Development</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Development&amp;diff=190"/>
		<updated>2012-10-10T19:53:06Z</updated>

		<summary type="html">&lt;p&gt;Een: Created page with &amp;quot;== TODO ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== TODO ==&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpcolorpop&amp;diff=181</id>
		<title>Gamehelpcolorpop</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpcolorpop&amp;diff=181"/>
		<updated>2012-09-13T19:33:10Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Game preferences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The game ==&lt;br /&gt;
&lt;br /&gt;
Select &#039;&#039;&#039;adjacent colored tokens&#039;&#039;&#039; in order to pop them.  Strategically pop colored tokens in order to finish the game with the most of your own secret color popped.  &lt;br /&gt;
&lt;br /&gt;
White tokens can be used as &#039;&#039;&#039;any color&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Win &#039;&#039;&#039;instantly&#039;&#039;&#039; by popping all of your secret colored tokens.&lt;br /&gt;
&lt;br /&gt;
You must pop &#039;&#039;&#039;all&#039;&#039;&#039; adjacent tokens of the same color.&lt;br /&gt;
&lt;br /&gt;
In case of a tie at the end of the game, it&#039;s the player who popped &#039;&#039;&#039;the less&#039;&#039;&#039; of the tokens matching his own secret color who wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two secret colors&#039;&#039;&#039;: this variant allows you to play Color Pop with two secret colors, which will have you thinking very often on which color you are gonna favor this turn! This variant is only available for two player games.&lt;br /&gt;
&lt;br /&gt;
NB : you can also &#039;&#039;&#039;play against the computer&#039;&#039;&#039; and try to win &#039;&#039;&#039;solo challenges&#039;&#039;&#039; on the [http://www.colorpop-online.com www.colorpop-online.com] website hosted by the game publisher, Gigamic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game preferences ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;colorblind&#039;&#039;&#039; option available for this game enables an alternative setup displaying symbols on the tokens using the great color code designed by Miguel Neiva: [http://www.coloradd.net/code.asp ColorADD].&lt;br /&gt;
&lt;br /&gt;
Learning the code is easy, just take a look at the following synthesis panel:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ColorADD.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpcolorpop&amp;diff=180</id>
		<title>Gamehelpcolorpop</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpcolorpop&amp;diff=180"/>
		<updated>2012-09-13T19:32:32Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Game preferences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The game ==&lt;br /&gt;
&lt;br /&gt;
Select &#039;&#039;&#039;adjacent colored tokens&#039;&#039;&#039; in order to pop them.  Strategically pop colored tokens in order to finish the game with the most of your own secret color popped.  &lt;br /&gt;
&lt;br /&gt;
White tokens can be used as &#039;&#039;&#039;any color&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Win &#039;&#039;&#039;instantly&#039;&#039;&#039; by popping all of your secret colored tokens.&lt;br /&gt;
&lt;br /&gt;
You must pop &#039;&#039;&#039;all&#039;&#039;&#039; adjacent tokens of the same color.&lt;br /&gt;
&lt;br /&gt;
In case of a tie at the end of the game, it&#039;s the player who popped &#039;&#039;&#039;the less&#039;&#039;&#039; of the tokens matching his own secret color who wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two secret colors&#039;&#039;&#039;: this variant allows you to play Color Pop with two secret colors, which will have you thinking very often on which color you are gonna favor this turn! This variant is only available for two player games.&lt;br /&gt;
&lt;br /&gt;
NB : you can also &#039;&#039;&#039;play against the computer&#039;&#039;&#039; and try to win &#039;&#039;&#039;solo challenges&#039;&#039;&#039; on the [http://www.colorpop-online.com www.colorpop-online.com] website hosted by the game publisher, Gigamic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game preferences ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;colorblind&#039;&#039;&#039; option available for this game enables an alternative setup displaying symbols on the tokens using the great color code designed by Miguel Neiva: [http://www.coloradd.net/code.asp ColorADD]. Learning the code is easy, just take a look at the following synthesis panel:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ColorADD.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpcolorpop&amp;diff=179</id>
		<title>Gamehelpcolorpop</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpcolorpop&amp;diff=179"/>
		<updated>2012-09-13T19:32:14Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Game preferences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The game ==&lt;br /&gt;
&lt;br /&gt;
Select &#039;&#039;&#039;adjacent colored tokens&#039;&#039;&#039; in order to pop them.  Strategically pop colored tokens in order to finish the game with the most of your own secret color popped.  &lt;br /&gt;
&lt;br /&gt;
White tokens can be used as &#039;&#039;&#039;any color&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Win &#039;&#039;&#039;instantly&#039;&#039;&#039; by popping all of your secret colored tokens.&lt;br /&gt;
&lt;br /&gt;
You must pop &#039;&#039;&#039;all&#039;&#039;&#039; adjacent tokens of the same color.&lt;br /&gt;
&lt;br /&gt;
In case of a tie at the end of the game, it&#039;s the player who popped &#039;&#039;&#039;the less&#039;&#039;&#039; of the tokens matching his own secret color who wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two secret colors&#039;&#039;&#039;: this variant allows you to play Color Pop with two secret colors, which will have you thinking very often on which color you are gonna favor this turn! This variant is only available for two player games.&lt;br /&gt;
&lt;br /&gt;
NB : you can also &#039;&#039;&#039;play against the computer&#039;&#039;&#039; and try to win &#039;&#039;&#039;solo challenges&#039;&#039;&#039; on the [http://www.colorpop-online.com www.colorpop-online.com] website hosted by the game publisher, Gigamic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game preferences ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;colorblind&#039;&#039;&#039; option available for this game enables an alternative setup displaying symbols on the tokens using the great color code designed by Miguel Neiva: [http://www.coloradd.net/code.asp ColorADD]. Learning the code is easy, just take a look at the following synthesis panel:&lt;br /&gt;
&lt;br /&gt;
[[File:ColorADD.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Fi%C8%99ier:ColorADD.jpg&amp;diff=178</id>
		<title>Fișier:ColorADD.jpg</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Fi%C8%99ier:ColorADD.jpg&amp;diff=178"/>
		<updated>2012-09-13T17:55:55Z</updated>

		<summary type="html">&lt;p&gt;Een: uploaded a new version of &amp;amp;quot;File:ColorADD.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ColorADD Synthesis Panel&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Fi%C8%99ier:ColorADD.jpg&amp;diff=177</id>
		<title>Fișier:ColorADD.jpg</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Fi%C8%99ier:ColorADD.jpg&amp;diff=177"/>
		<updated>2012-09-13T17:53:14Z</updated>

		<summary type="html">&lt;p&gt;Een: uploaded a new version of &amp;amp;quot;File:ColorADD.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ColorADD Synthesis Panel&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpcolorpop&amp;diff=176</id>
		<title>Gamehelpcolorpop</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpcolorpop&amp;diff=176"/>
		<updated>2012-09-13T17:49:20Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Game preferences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The game ==&lt;br /&gt;
&lt;br /&gt;
Select &#039;&#039;&#039;adjacent colored tokens&#039;&#039;&#039; in order to pop them.  Strategically pop colored tokens in order to finish the game with the most of your own secret color popped.  &lt;br /&gt;
&lt;br /&gt;
White tokens can be used as &#039;&#039;&#039;any color&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Win &#039;&#039;&#039;instantly&#039;&#039;&#039; by popping all of your secret colored tokens.&lt;br /&gt;
&lt;br /&gt;
You must pop &#039;&#039;&#039;all&#039;&#039;&#039; adjacent tokens of the same color.&lt;br /&gt;
&lt;br /&gt;
In case of a tie at the end of the game, it&#039;s the player who popped &#039;&#039;&#039;the less&#039;&#039;&#039; of the tokens matching his own secret color who wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two secret colors&#039;&#039;&#039;: this variant allows you to play Color Pop with two secret colors, which will have you thinking very often on which color you are gonna favor this turn! This variant is only available for two player games.&lt;br /&gt;
&lt;br /&gt;
NB : you can also &#039;&#039;&#039;play against the computer&#039;&#039;&#039; and try to win &#039;&#039;&#039;solo challenges&#039;&#039;&#039; on the [http://www.colorpop-online.com www.colorpop-online.com] website hosted by the game publisher, Gigamic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game preferences ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;colorblind&#039;&#039;&#039; option available for this game enables an alternative setup displaying symbols on the tokens using the great color code designed by Miguel Neiva: [http://www.coloradd.net/code.asp ColorADD]. Learning the code is easy, just take a look at the following synthesis panel:&lt;br /&gt;
[[File:ColorADD.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpcolorpop&amp;diff=175</id>
		<title>Gamehelpcolorpop</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpcolorpop&amp;diff=175"/>
		<updated>2012-09-13T17:46:08Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Game preferences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The game ==&lt;br /&gt;
&lt;br /&gt;
Select &#039;&#039;&#039;adjacent colored tokens&#039;&#039;&#039; in order to pop them.  Strategically pop colored tokens in order to finish the game with the most of your own secret color popped.  &lt;br /&gt;
&lt;br /&gt;
White tokens can be used as &#039;&#039;&#039;any color&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Win &#039;&#039;&#039;instantly&#039;&#039;&#039; by popping all of your secret colored tokens.&lt;br /&gt;
&lt;br /&gt;
You must pop &#039;&#039;&#039;all&#039;&#039;&#039; adjacent tokens of the same color.&lt;br /&gt;
&lt;br /&gt;
In case of a tie at the end of the game, it&#039;s the player who popped &#039;&#039;&#039;the less&#039;&#039;&#039; of the tokens matching his own secret color who wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two secret colors&#039;&#039;&#039;: this variant allows you to play Color Pop with two secret colors, which will have you thinking very often on which color you are gonna favor this turn! This variant is only available for two player games.&lt;br /&gt;
&lt;br /&gt;
NB : you can also &#039;&#039;&#039;play against the computer&#039;&#039;&#039; and try to win &#039;&#039;&#039;solo challenges&#039;&#039;&#039; on the [http://www.colorpop-online.com www.colorpop-online.com] website hosted by the game publisher, Gigamic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game preferences ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;colorblind&#039;&#039;&#039; option available for this game enables an alternative setup displaying symbols on the tokens using the great color code designed by Miguel Neiva: [http://www.coloradd.net/code.asp ColorADD]. Learning the code is easy, just take a look at the following synthesis panel:&lt;br /&gt;
[[File:ColorADD.jpg]]&lt;br /&gt;
&amp;lt;img alt=&amp;quot;Synthesis panel&amp;quot; src=&amp;quot;http://en.doc.boardgamearena.com/images/0/0b/ColorADD.jpg&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpcolorpop&amp;diff=174</id>
		<title>Gamehelpcolorpop</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpcolorpop&amp;diff=174"/>
		<updated>2012-09-13T17:38:36Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Game preferences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The game ==&lt;br /&gt;
&lt;br /&gt;
Select &#039;&#039;&#039;adjacent colored tokens&#039;&#039;&#039; in order to pop them.  Strategically pop colored tokens in order to finish the game with the most of your own secret color popped.  &lt;br /&gt;
&lt;br /&gt;
White tokens can be used as &#039;&#039;&#039;any color&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Win &#039;&#039;&#039;instantly&#039;&#039;&#039; by popping all of your secret colored tokens.&lt;br /&gt;
&lt;br /&gt;
You must pop &#039;&#039;&#039;all&#039;&#039;&#039; adjacent tokens of the same color.&lt;br /&gt;
&lt;br /&gt;
In case of a tie at the end of the game, it&#039;s the player who popped &#039;&#039;&#039;the less&#039;&#039;&#039; of the tokens matching his own secret color who wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two secret colors&#039;&#039;&#039;: this variant allows you to play Color Pop with two secret colors, which will have you thinking very often on which color you are gonna favor this turn! This variant is only available for two player games.&lt;br /&gt;
&lt;br /&gt;
NB : you can also &#039;&#039;&#039;play against the computer&#039;&#039;&#039; and try to win &#039;&#039;&#039;solo challenges&#039;&#039;&#039; on the [http://www.colorpop-online.com www.colorpop-online.com] website hosted by the game publisher, Gigamic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game preferences ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;colorblind&#039;&#039;&#039; option available for this game enables an alternative setup displaying symbols on the tokens using the great color code designed by Miguel Neiva: [http://www.coloradd.net/code.asp ColorADD]. Learning the code is easy, just take a look at the following synthesis panel:&lt;br /&gt;
[[File:ColorADD.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Fi%C8%99ier:ColorADD.jpg&amp;diff=173</id>
		<title>Fișier:ColorADD.jpg</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Fi%C8%99ier:ColorADD.jpg&amp;diff=173"/>
		<updated>2012-09-13T17:36:42Z</updated>

		<summary type="html">&lt;p&gt;Een: ColorADD Synthesis Panel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ColorADD Synthesis Panel&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpcolorpop&amp;diff=172</id>
		<title>Gamehelpcolorpop</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpcolorpop&amp;diff=172"/>
		<updated>2012-09-12T20:00:14Z</updated>

		<summary type="html">&lt;p&gt;Een: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The game ==&lt;br /&gt;
&lt;br /&gt;
Select &#039;&#039;&#039;adjacent colored tokens&#039;&#039;&#039; in order to pop them.  Strategically pop colored tokens in order to finish the game with the most of your own secret color popped.  &lt;br /&gt;
&lt;br /&gt;
White tokens can be used as &#039;&#039;&#039;any color&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Win &#039;&#039;&#039;instantly&#039;&#039;&#039; by popping all of your secret colored tokens.&lt;br /&gt;
&lt;br /&gt;
You must pop &#039;&#039;&#039;all&#039;&#039;&#039; adjacent tokens of the same color.&lt;br /&gt;
&lt;br /&gt;
In case of a tie at the end of the game, it&#039;s the player who popped &#039;&#039;&#039;the less&#039;&#039;&#039; of the tokens matching his own secret color who wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two secret colors&#039;&#039;&#039;: this variant allows you to play Color Pop with two secret colors, which will have you thinking very often on which color you are gonna favor this turn! This variant is only available for two player games.&lt;br /&gt;
&lt;br /&gt;
NB : you can also &#039;&#039;&#039;play against the computer&#039;&#039;&#039; and try to win &#039;&#039;&#039;solo challenges&#039;&#039;&#039; on the [http://www.colorpop-online.com www.colorpop-online.com] website hosted by the game publisher, Gigamic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game preferences ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;colorblind&#039;&#039;&#039; option available for this game enables an alternative setup displaying symbols on the tokens using the great color code designed by Miguel Neiva: [http://www.coloradd.net/code.asp ColorADD].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpcolorpop&amp;diff=171</id>
		<title>Gamehelpcolorpop</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpcolorpop&amp;diff=171"/>
		<updated>2012-09-12T19:55:55Z</updated>

		<summary type="html">&lt;p&gt;Een: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The game ==&lt;br /&gt;
&lt;br /&gt;
Select &#039;&#039;&#039;adjacent colored tokens&#039;&#039;&#039; in order to pop them.  Strategically pop colored tokens in order to finish the game with the most of your own secret color popped.  &lt;br /&gt;
&lt;br /&gt;
White tokens can be used as &#039;&#039;&#039;any color&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Win &#039;&#039;&#039;instantly&#039;&#039;&#039; by popping all of your secret colored tokens.&lt;br /&gt;
&lt;br /&gt;
You must pop &#039;&#039;&#039;all&#039;&#039;&#039; adjacent tokens of the same color.&lt;br /&gt;
&lt;br /&gt;
In case of a tie at the end of the game, it&#039;s the player who popped &#039;&#039;&#039;the less&#039;&#039;&#039; of the tokens matching his own secret color who wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two secret colors&#039;&#039;&#039;: this variant allows you to play Color Pop with two secret colors, which will have you thinking very often on which color you are gonna favor this turn! This variant is only available for two player games.&lt;br /&gt;
&lt;br /&gt;
NB : you can also &#039;&#039;&#039;play against the computer&#039;&#039;&#039; and try to win &#039;&#039;&#039;solo challenges&#039;&#039;&#039; on the [http://www.colorpop-online.com www.colorpop-online.com] website hosted by the game publisher, Gigamic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game preferences ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;colorblind&#039;&#039;&#039; option available for this game enables an alternative setup displaying symbols on the tokens using the great color code designed by Miguel Neiva ([http://www.coloradd.net/code.asp ColorADD]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpcolorpop&amp;diff=169</id>
		<title>Gamehelpcolorpop</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpcolorpop&amp;diff=169"/>
		<updated>2012-09-09T12:35:06Z</updated>

		<summary type="html">&lt;p&gt;Een: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The game ==&lt;br /&gt;
&lt;br /&gt;
Select &#039;&#039;&#039;adjacent colored tokens&#039;&#039;&#039; in order to pop them.  Strategically pop colored tokens in order to finish the game with the most of your own secret color popped.  &lt;br /&gt;
&lt;br /&gt;
White tokens can be used as &#039;&#039;&#039;any color&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Win &#039;&#039;&#039;instantly&#039;&#039;&#039; by popping all of your secret colored tokens.&lt;br /&gt;
&lt;br /&gt;
You must pop &#039;&#039;&#039;all&#039;&#039;&#039; adjacent tokens of the same color.&lt;br /&gt;
&lt;br /&gt;
In case of a tie at the end of the game, it&#039;s the player who popped &#039;&#039;&#039;the less&#039;&#039;&#039; of the tokens matching his own secret color who wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two secret colors&#039;&#039;&#039;: this variant allows you to play Color Pop with two secret colors, which will have you thinking very often on which color you are gonna favor this turn! This variant is only available for two player games.&lt;br /&gt;
&lt;br /&gt;
NB : you can also &#039;&#039;&#039;play against the computer&#039;&#039;&#039; and try to win &#039;&#039;&#039;solo challenges&#039;&#039;&#039; on the [http://www.colorpop-online.com www.colorpop-online.com] website hosted by the game publisher, Gigamic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game preferences ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;colorblind&#039;&#039;&#039; option available for this game enables an alternative setup displaying symbols on the tokens using the great color code designed by Miguel Neiva ([http://www.coloradd.net/ ColorADD]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpcolorpop&amp;diff=168</id>
		<title>Gamehelpcolorpop</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpcolorpop&amp;diff=168"/>
		<updated>2012-09-09T12:32:33Z</updated>

		<summary type="html">&lt;p&gt;Een: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The game ==&lt;br /&gt;
&lt;br /&gt;
Select &#039;&#039;&#039;adjacent colored tokens&#039;&#039;&#039; in order to pop them.  Strategically pop colored tokens in order to finish the game with the most of your own secret color popped.  &lt;br /&gt;
&lt;br /&gt;
White tokens can be used as &#039;&#039;&#039;any color&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Win &#039;&#039;&#039;instantly&#039;&#039;&#039; by popping all of your secret colored tokens.&lt;br /&gt;
&lt;br /&gt;
You must pop &#039;&#039;&#039;all&#039;&#039;&#039; adjacent tokens of the same color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two secret colors&#039;&#039;&#039;: this variant allows you to play Color Pop with two secret colors, which will have you thinking very often on which color you are gonna favor this turn! This variant is only available for two player games.&lt;br /&gt;
&lt;br /&gt;
NB : you can also &#039;&#039;&#039;play against the computer&#039;&#039;&#039; and try to win &#039;&#039;&#039;solo challenges&#039;&#039;&#039; on the [http://www.colorpop-online.com www.colorpop-online.com] website hosted by the game publisher, Gigamic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game preferences ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;colorblind&#039;&#039;&#039; option available for this game enables an alternative setup displaying symbols on the tokens using the great color code designed by Miguel Neiva ([http://www.coloradd.net/ ColorADD]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Aboutus&amp;diff=141</id>
		<title>Aboutus</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Aboutus&amp;diff=141"/>
		<updated>2012-06-27T18:42:01Z</updated>

		<summary type="html">&lt;p&gt;Een: Redirected page to About us&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[About us]]&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Contact&amp;diff=140</id>
		<title>Contact</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Contact&amp;diff=140"/>
		<updated>2012-06-27T18:40:51Z</updated>

		<summary type="html">&lt;p&gt;Een: Redirected page to Contact us&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Contact us]]&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Contact_us&amp;diff=139</id>
		<title>Contact us</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Contact_us&amp;diff=139"/>
		<updated>2012-06-27T18:31:18Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Administrator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Board Game Arena&#039;&#039;&#039; is located in France.&lt;br /&gt;
&lt;br /&gt;
== Contact e-mail ==&lt;br /&gt;
&lt;br /&gt;
contact(at)boardgamearena.com&lt;br /&gt;
&lt;br /&gt;
We receive &#039;&#039;&#039;a lot&#039;&#039;&#039; of e-mails. Please do not send us an e-mail in any of these two cases:&lt;br /&gt;
&lt;br /&gt;
* If you want to report a bug, please do it in the corresponding forum&lt;br /&gt;
* If you want to report a player for violation of BGA policy, use the &amp;quot;report this player&amp;quot; button on his/her profile.&lt;br /&gt;
&lt;br /&gt;
== Postal address ==&lt;br /&gt;
&lt;br /&gt;
G. Isabelli&lt;br /&gt;
&lt;br /&gt;
19 bd république&lt;br /&gt;
&lt;br /&gt;
92 260 Fontenay-aux-Roses&lt;br /&gt;
&lt;br /&gt;
FRANCE&lt;br /&gt;
&lt;br /&gt;
+33 6 17 25 80 34&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Contact_us&amp;diff=138</id>
		<title>Contact us</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Contact_us&amp;diff=138"/>
		<updated>2012-06-27T18:29:51Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Responsible */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Board Game Arena&#039;&#039;&#039; is located in France.&lt;br /&gt;
&lt;br /&gt;
== Contact e-mail ==&lt;br /&gt;
&lt;br /&gt;
contact(at)boardgamearena.com&lt;br /&gt;
&lt;br /&gt;
We receive &#039;&#039;&#039;a lot&#039;&#039;&#039; of e-mails. Please do not send us an e-mail in any of these two cases:&lt;br /&gt;
&lt;br /&gt;
* If you want to report a bug, please do it in the corresponding forum&lt;br /&gt;
* If you want to report a player for violation of BGA policy, use the &amp;quot;report this player&amp;quot; button on his/her profile.&lt;br /&gt;
&lt;br /&gt;
== Administrator ==&lt;br /&gt;
&lt;br /&gt;
G. Isabelli&lt;br /&gt;
&lt;br /&gt;
19 bd république&lt;br /&gt;
&lt;br /&gt;
92 260 Fontenay-aux-Roses&lt;br /&gt;
&lt;br /&gt;
FRANCE&lt;br /&gt;
&lt;br /&gt;
+33 6 17 25 80 34&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Contact_us&amp;diff=137</id>
		<title>Contact us</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Contact_us&amp;diff=137"/>
		<updated>2012-06-27T18:29:32Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Contact e-mail */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Board Game Arena&#039;&#039;&#039; is located in France.&lt;br /&gt;
&lt;br /&gt;
== Contact e-mail ==&lt;br /&gt;
&lt;br /&gt;
contact(at)boardgamearena.com&lt;br /&gt;
&lt;br /&gt;
We receive &#039;&#039;&#039;a lot&#039;&#039;&#039; of e-mails. Please do not send us an e-mail in any of these two cases:&lt;br /&gt;
&lt;br /&gt;
* If you want to report a bug, please do it in the corresponding forum&lt;br /&gt;
* If you want to report a player for violation of BGA policy, use the &amp;quot;report this player&amp;quot; button on his/her profile.&lt;br /&gt;
&lt;br /&gt;
== Responsible ==&lt;br /&gt;
&lt;br /&gt;
G. Isabelli&lt;br /&gt;
&lt;br /&gt;
19 bd république&lt;br /&gt;
&lt;br /&gt;
92 260 Fontenay-aux-Roses&lt;br /&gt;
&lt;br /&gt;
FRANCE&lt;br /&gt;
&lt;br /&gt;
+33 6 17 25 80 34&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Contact_us&amp;diff=136</id>
		<title>Contact us</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Contact_us&amp;diff=136"/>
		<updated>2012-06-27T18:25:25Z</updated>

		<summary type="html">&lt;p&gt;Een: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Board Game Arena&#039;&#039;&#039; is located in France.&lt;br /&gt;
&lt;br /&gt;
== Contact e-mail ==&lt;br /&gt;
&lt;br /&gt;
contact(at)boardgamearena.com&lt;br /&gt;
&lt;br /&gt;
We receive &#039;&#039;a lot&#039;&#039; of e-mails. Please do not send us an e-mail in any of these two cases:&lt;br /&gt;
&lt;br /&gt;
* If you want to report a bug, please do it in the corresponding forum&lt;br /&gt;
* If you want to report a player for violation of BGA policy, use the &amp;quot;report this player&amp;quot; button on his/her profile.&lt;br /&gt;
&lt;br /&gt;
== Responsible ==&lt;br /&gt;
&lt;br /&gt;
G. Isabelli&lt;br /&gt;
&lt;br /&gt;
19 bd république&lt;br /&gt;
&lt;br /&gt;
92 260 Fontenay-aux-Roses&lt;br /&gt;
&lt;br /&gt;
FRANCE&lt;br /&gt;
&lt;br /&gt;
+33 6 17 25 80 34&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=134</id>
		<title>Gamehelpdiams</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=134"/>
		<updated>2012-06-18T19:47:14Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Special cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Secure as many &#039;&#039;&#039;diamond collections&#039;&#039;&#039; as you can in your safe!&lt;br /&gt;
&lt;br /&gt;
A collection is a set of three diamonds of the same color, or more (up to five). Each color has a matching &#039;quality&#039; digit ranging from 1 to 10.&lt;br /&gt;
&lt;br /&gt;
Collections are worth more or less depending upon the diamond color and the number of diamonds (be careful to check the collection values, the most valuable diamond is &#039;7&#039;, not &#039;10&#039;). &lt;br /&gt;
&lt;br /&gt;
Bonus points will be earned at the end of the round : &lt;br /&gt;
* for the player with the most diamonds of exceptional purity (magnifying glass symbol) in his safe (5 bonus points, 2 points in case of a tie)&lt;br /&gt;
* and for the player whose digits for the diamonds still in hand sum up to the biggest value (3 bonus points, tie or no tie). &lt;br /&gt;
&lt;br /&gt;
On each round, you&#039;ll earn victory chips based on the points earned collecting diamonds (the 1st player gets 4 chips, the 2d gets 3 chips and so on). &lt;br /&gt;
&lt;br /&gt;
The player with the &#039;&#039;&#039;most victory chips&#039;&#039;&#039; at the end of three rounds wins! (in case of a tie, it&#039;s the player who won the 2d round who will get the victory)&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must first choose between two &#039;draw actions&#039; (phase 1):&lt;br /&gt;
* Draw one card and put it in your hand&lt;br /&gt;
* Draw two cards and put them on the market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you will have to choose between two &#039;play actions&#039; (phase 2):&lt;br /&gt;
* Select one of your cards and go to the market with it. Once on the market, you can:&lt;br /&gt;
** Take all cards of the same color than the one you went to the market with (including it)&lt;br /&gt;
** Take a selection of cards whose digits sum up to the digit of the card you went to the market with&lt;br /&gt;
** Or come back empty ended...&lt;br /&gt;
* Select cards in your hand and secure them into your safe. In order to be valid, your selection:&lt;br /&gt;
** Must contain at least one collection (three diamonds of the same color)&lt;br /&gt;
** Can contain diamonds matching a collection already present in your safe (in order to expand the collection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have more than 5 cards in your hand, you will have to discard some to keep only 5.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
Three special cards give you the power you to play tricks on your opponents &#039;&#039;&#039;instead of playing phase 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each of these cards can be used either with the &#039;Compulsory sale&#039; power that they all share, or with their other (and unique) power. Power effects are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsory sale&#039;&#039;&#039; enables you to get all diamonds of a quality that you have in your hand from the market &#039;&#039;after&#039;&#039; forcing an opponent to put all his diamonds of this quality on the market (but be careful! If he doesn&#039;t have any, you will loose yours!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secur`express&#039;&#039;&#039; enables you to secure diamonds of one quality already present in your safe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Safe drilling&#039;&#039;&#039; enables you to get a diamond of a given quality and purity, straight from the safe of an opponent (but of course, if your opponent doesn&#039;t have any diamond of this kind, drilling will fail!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleight of hand&#039;&#039;&#039; enables you to take any diamond you want from the market, just like that!&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game length&#039;&#039;&#039;: the &#039;Standard&#039; game is played in 3 rounds. The &#039;Quick game&#039; variant makes it possible to play a game in just one round when you are in a hurry to get lots of pretty diamonds to pay back your Can&#039;t stop gambling debts!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Closing card&#039;&#039;&#039;: in the &#039;Standard&#039; game, the closing card is randomly shuffled among the last 15 cards at 2/3 players, and among the last 5 cards at 4/5 players. With the &#039;Deterministic&#039; variant, the closing card is the last one, so you can try to outthink your opponents till the very end!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=133</id>
		<title>Gamehelpdiams</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=133"/>
		<updated>2012-06-18T19:00:33Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Special cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Secure as many &#039;&#039;&#039;diamond collections&#039;&#039;&#039; as you can in your safe!&lt;br /&gt;
&lt;br /&gt;
A collection is a set of three diamonds of the same color, or more (up to five). Each color has a matching &#039;quality&#039; digit ranging from 1 to 10.&lt;br /&gt;
&lt;br /&gt;
Collections are worth more or less depending upon the diamond color and the number of diamonds (be careful to check the collection values, the most valuable diamond is &#039;7&#039;, not &#039;10&#039;). &lt;br /&gt;
&lt;br /&gt;
Bonus points will be earned at the end of the round : &lt;br /&gt;
* for the player with the most diamonds of exceptional purity (magnifying glass symbol) in his safe (5 bonus points, 2 points in case of a tie)&lt;br /&gt;
* and for the player whose digits for the diamonds still in hand sum up to the biggest value (3 bonus points, tie or no tie). &lt;br /&gt;
&lt;br /&gt;
On each round, you&#039;ll earn victory chips based on the points earned collecting diamonds (the 1st player gets 4 chips, the 2d gets 3 chips and so on). &lt;br /&gt;
&lt;br /&gt;
The player with the &#039;&#039;&#039;most victory chips&#039;&#039;&#039; at the end of three rounds wins! (in case of a tie, it&#039;s the player who won the 2d round who will get the victory)&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must first choose between two &#039;draw actions&#039; (phase 1):&lt;br /&gt;
* Draw one card and put it in your hand&lt;br /&gt;
* Draw two cards and put them on the market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you will have to choose between two &#039;play actions&#039; (phase 2):&lt;br /&gt;
* Select one of your cards and go to the market with it. Once on the market, you can:&lt;br /&gt;
** Take all cards of the same color than the one you went to the market with (including it)&lt;br /&gt;
** Take a selection of cards whose digits sum up to the digit of the card you went to the market with&lt;br /&gt;
** Or come back empty ended...&lt;br /&gt;
* Select cards in your hand and secure them into your safe. In order to be valid, your selection:&lt;br /&gt;
** Must contain at least one collection (three diamonds of the same color)&lt;br /&gt;
** Can contain diamonds matching a collection already present in your safe (in order to expand the collection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have more than 5 cards in your hand, you will have to discard some to keep only 5.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
Three special cards give you the power you to play tricks on your opponents &#039;&#039;&#039;instead of playing phase 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each of these cards can be used either with the &#039;Compulsory sale&#039; power that they all share, or with their other (and unique) power. Power effects are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsory sale&#039;&#039;&#039; enables you to get all diamonds of a quality that you have in your hand from the market &#039;&#039;after&#039;&#039; forcing an opponent to put all his diamonds of this quality on the market (but be careful! If he doesn&#039;t have any, you will loose yours!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secur`express&#039;&#039;&#039; enables you to secure diamonds of one quality already present in your safe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Safe drilling&#039;&#039;&#039; enables you to get a diamond of a given quality and purity, straight from the safe of an opponent (of course, if your opponent doesn&#039;t have any diamond of this kind, drilling will fail!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleight of hand&#039;&#039;&#039; enables you to take any diamond you want from the market, just like that!&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game length&#039;&#039;&#039;: the &#039;Standard&#039; game is played in 3 rounds. The &#039;Quick game&#039; variant makes it possible to play a game in just one round when you are in a hurry to get lots of pretty diamonds to pay back your Can&#039;t stop gambling debts!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Closing card&#039;&#039;&#039;: in the &#039;Standard&#039; game, the closing card is randomly shuffled among the last 15 cards at 2/3 players, and among the last 5 cards at 4/5 players. With the &#039;Deterministic&#039; variant, the closing card is the last one, so you can try to outthink your opponents till the very end!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=132</id>
		<title>Gamehelpdiams</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=132"/>
		<updated>2012-06-18T18:59:56Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Special cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Secure as many &#039;&#039;&#039;diamond collections&#039;&#039;&#039; as you can in your safe!&lt;br /&gt;
&lt;br /&gt;
A collection is a set of three diamonds of the same color, or more (up to five). Each color has a matching &#039;quality&#039; digit ranging from 1 to 10.&lt;br /&gt;
&lt;br /&gt;
Collections are worth more or less depending upon the diamond color and the number of diamonds (be careful to check the collection values, the most valuable diamond is &#039;7&#039;, not &#039;10&#039;). &lt;br /&gt;
&lt;br /&gt;
Bonus points will be earned at the end of the round : &lt;br /&gt;
* for the player with the most diamonds of exceptional purity (magnifying glass symbol) in his safe (5 bonus points, 2 points in case of a tie)&lt;br /&gt;
* and for the player whose digits for the diamonds still in hand sum up to the biggest value (3 bonus points, tie or no tie). &lt;br /&gt;
&lt;br /&gt;
On each round, you&#039;ll earn victory chips based on the points earned collecting diamonds (the 1st player gets 4 chips, the 2d gets 3 chips and so on). &lt;br /&gt;
&lt;br /&gt;
The player with the &#039;&#039;&#039;most victory chips&#039;&#039;&#039; at the end of three rounds wins! (in case of a tie, it&#039;s the player who won the 2d round who will get the victory)&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must first choose between two &#039;draw actions&#039; (phase 1):&lt;br /&gt;
* Draw one card and put it in your hand&lt;br /&gt;
* Draw two cards and put them on the market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you will have to choose between two &#039;play actions&#039; (phase 2):&lt;br /&gt;
* Select one of your cards and go to the market with it. Once on the market, you can:&lt;br /&gt;
** Take all cards of the same color than the one you went to the market with (including it)&lt;br /&gt;
** Take a selection of cards whose digits sum up to the digit of the card you went to the market with&lt;br /&gt;
** Or come back empty ended...&lt;br /&gt;
* Select cards in your hand and secure them into your safe. In order to be valid, your selection:&lt;br /&gt;
** Must contain at least one collection (three diamonds of the same color)&lt;br /&gt;
** Can contain diamonds matching a collection already present in your safe (in order to expand the collection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have more than 5 cards in your hand, you will have to discard some to keep only 5.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
Three special cards give you the power you to play tricks on your opponents &#039;&#039;&#039;instead of playing phase 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each of these cards can be used either with the &#039;Compulsory sale&#039; power that they all share, or with their other (and unique) power. Power effects are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsory sale&#039;&#039;&#039; enables you to get all diamonds of a quality that you have in your hand from the market &#039;&#039;after&#039;&#039; forcing an opponent to put all his diamonds of this quality on the market (but be careful! If he doesn&#039;t have any, you will loose yours!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secur`express&#039;&#039;&#039; enables you to secure diamonds of one quality already present in your safe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Safe drilling&#039;&#039;&#039; enables you to get a diamond of a given quality and purity, straight from the safe of an opponent (please take note however that if your opponent doesn&#039;t have any diamond of this kind, drilling will fail!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleight of hand&#039;&#039;&#039; enables you to take any diamond you want from the market, just like that!&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game length&#039;&#039;&#039;: the &#039;Standard&#039; game is played in 3 rounds. The &#039;Quick game&#039; variant makes it possible to play a game in just one round when you are in a hurry to get lots of pretty diamonds to pay back your Can&#039;t stop gambling debts!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Closing card&#039;&#039;&#039;: in the &#039;Standard&#039; game, the closing card is randomly shuffled among the last 15 cards at 2/3 players, and among the last 5 cards at 4/5 players. With the &#039;Deterministic&#039; variant, the closing card is the last one, so you can try to outthink your opponents till the very end!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=131</id>
		<title>Gamehelpdiams</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=131"/>
		<updated>2012-06-18T18:59:23Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Goal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Secure as many &#039;&#039;&#039;diamond collections&#039;&#039;&#039; as you can in your safe!&lt;br /&gt;
&lt;br /&gt;
A collection is a set of three diamonds of the same color, or more (up to five). Each color has a matching &#039;quality&#039; digit ranging from 1 to 10.&lt;br /&gt;
&lt;br /&gt;
Collections are worth more or less depending upon the diamond color and the number of diamonds (be careful to check the collection values, the most valuable diamond is &#039;7&#039;, not &#039;10&#039;). &lt;br /&gt;
&lt;br /&gt;
Bonus points will be earned at the end of the round : &lt;br /&gt;
* for the player with the most diamonds of exceptional purity (magnifying glass symbol) in his safe (5 bonus points, 2 points in case of a tie)&lt;br /&gt;
* and for the player whose digits for the diamonds still in hand sum up to the biggest value (3 bonus points, tie or no tie). &lt;br /&gt;
&lt;br /&gt;
On each round, you&#039;ll earn victory chips based on the points earned collecting diamonds (the 1st player gets 4 chips, the 2d gets 3 chips and so on). &lt;br /&gt;
&lt;br /&gt;
The player with the &#039;&#039;&#039;most victory chips&#039;&#039;&#039; at the end of three rounds wins! (in case of a tie, it&#039;s the player who won the 2d round who will get the victory)&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must first choose between two &#039;draw actions&#039; (phase 1):&lt;br /&gt;
* Draw one card and put it in your hand&lt;br /&gt;
* Draw two cards and put them on the market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you will have to choose between two &#039;play actions&#039; (phase 2):&lt;br /&gt;
* Select one of your cards and go to the market with it. Once on the market, you can:&lt;br /&gt;
** Take all cards of the same color than the one you went to the market with (including it)&lt;br /&gt;
** Take a selection of cards whose digits sum up to the digit of the card you went to the market with&lt;br /&gt;
** Or come back empty ended...&lt;br /&gt;
* Select cards in your hand and secure them into your safe. In order to be valid, your selection:&lt;br /&gt;
** Must contain at least one collection (three diamonds of the same color)&lt;br /&gt;
** Can contain diamonds matching a collection already present in your safe (in order to expand the collection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have more than 5 cards in your hand, you will have to discard some to keep only 5.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
Three special cards give you the power you to play tricks on your opponents &#039;&#039;&#039;instead of playing phase 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each of these cards can be used either with the &#039;Compulsory sale&#039; power that they all share, or with their other (and unique) power. Power effects are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsory sale&#039;&#039;&#039; enables you to get all diamonds of a quality that you have in your hand from the market &#039;&#039;after&#039;&#039; forcing an opponent to put all his diamonds of this quality on the market (but be careful! If he doesn&#039;t have any, you will loose yours!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secur`express&#039;&#039;&#039; enables you to secure diamonds of one quality already present in your safe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Safe drilling&#039;&#039;&#039; enables you to get a diamond of a given quality and purity, straight from the safe of an opponent (please take note however, if your opponent doesn&#039;t have any diamond of this kind, drilling will fail!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleight of hand&#039;&#039;&#039; enables you to take any diamond you want from the market, just like that!&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game length&#039;&#039;&#039;: the &#039;Standard&#039; game is played in 3 rounds. The &#039;Quick game&#039; variant makes it possible to play a game in just one round when you are in a hurry to get lots of pretty diamonds to pay back your Can&#039;t stop gambling debts!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Closing card&#039;&#039;&#039;: in the &#039;Standard&#039; game, the closing card is randomly shuffled among the last 15 cards at 2/3 players, and among the last 5 cards at 4/5 players. With the &#039;Deterministic&#039; variant, the closing card is the last one, so you can try to outthink your opponents till the very end!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=130</id>
		<title>Gamehelpdiams</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=130"/>
		<updated>2012-06-18T18:51:57Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Special cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Secure as many &#039;&#039;&#039;diamond collections&#039;&#039;&#039; as you can in your safe!&lt;br /&gt;
&lt;br /&gt;
A collection is a set of three diamonds of the same color, or more (up to five). Each color has a matching quality digit ranging from 1 to 10.&lt;br /&gt;
&lt;br /&gt;
Collections are worth more or less depending upon the diamond color and the number of diamonds (be careful to check the collection values, the most valuable diamond is &#039;7&#039;, not &#039;10&#039;). &lt;br /&gt;
&lt;br /&gt;
Bonus points will be earned at the end of the round : &lt;br /&gt;
* for the player with the most diamonds of exceptional purity (magnifying glass symbol) in his safe (5 bonus points, 2 points in case of a tie)&lt;br /&gt;
* and for the player whose digits for the diamonds still in hand sum up to the biggest value (3 bonus points, tie or no tie). &lt;br /&gt;
&lt;br /&gt;
On each round, you&#039;ll earn victory chips based on the points earned collecting diamonds (the 1st player gets 4 chips, the 2d gets 3 chips and so on). &lt;br /&gt;
&lt;br /&gt;
The player with the &#039;&#039;&#039;most victory chips&#039;&#039;&#039; at the end of three rounds wins! (in case of a tie, it&#039;s the player who won the 2d round who will get the victory)&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must first choose between two &#039;draw actions&#039; (phase 1):&lt;br /&gt;
* Draw one card and put it in your hand&lt;br /&gt;
* Draw two cards and put them on the market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you will have to choose between two &#039;play actions&#039; (phase 2):&lt;br /&gt;
* Select one of your cards and go to the market with it. Once on the market, you can:&lt;br /&gt;
** Take all cards of the same color than the one you went to the market with (including it)&lt;br /&gt;
** Take a selection of cards whose digits sum up to the digit of the card you went to the market with&lt;br /&gt;
** Or come back empty ended...&lt;br /&gt;
* Select cards in your hand and secure them into your safe. In order to be valid, your selection:&lt;br /&gt;
** Must contain at least one collection (three diamonds of the same color)&lt;br /&gt;
** Can contain diamonds matching a collection already present in your safe (in order to expand the collection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have more than 5 cards in your hand, you will have to discard some to keep only 5.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
Three special cards give you the power you to play tricks on your opponents &#039;&#039;&#039;instead of playing phase 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each of these cards can be used either with the &#039;Compulsory sale&#039; power that they all share, or with their other (and unique) power. Power effects are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsory sale&#039;&#039;&#039; enables you to get all diamonds of a quality that you have in your hand from the market &#039;&#039;after&#039;&#039; forcing an opponent to put all his diamonds of this quality on the market (but be careful! If he doesn&#039;t have any, you will loose yours!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secur`express&#039;&#039;&#039; enables you to secure diamonds of one quality already present in your safe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Safe drilling&#039;&#039;&#039; enables you to get a diamond of a given quality and purity, straight from the safe of an opponent (please take note however, if your opponent doesn&#039;t have any diamond of this kind, drilling will fail!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleight of hand&#039;&#039;&#039; enables you to take any diamond you want from the market, just like that!&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game length&#039;&#039;&#039;: the &#039;Standard&#039; game is played in 3 rounds. The &#039;Quick game&#039; variant makes it possible to play a game in just one round when you are in a hurry to get lots of pretty diamonds to pay back your Can&#039;t stop gambling debts!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Closing card&#039;&#039;&#039;: in the &#039;Standard&#039; game, the closing card is randomly shuffled among the last 15 cards at 2/3 players, and among the last 5 cards at 4/5 players. With the &#039;Deterministic&#039; variant, the closing card is the last one, so you can try to outthink your opponents till the very end!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=129</id>
		<title>Gamehelpdiams</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=129"/>
		<updated>2012-06-18T18:49:28Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Goal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Secure as many &#039;&#039;&#039;diamond collections&#039;&#039;&#039; as you can in your safe!&lt;br /&gt;
&lt;br /&gt;
A collection is a set of three diamonds of the same color, or more (up to five). Each color has a matching quality digit ranging from 1 to 10.&lt;br /&gt;
&lt;br /&gt;
Collections are worth more or less depending upon the diamond color and the number of diamonds (be careful to check the collection values, the most valuable diamond is &#039;7&#039;, not &#039;10&#039;). &lt;br /&gt;
&lt;br /&gt;
Bonus points will be earned at the end of the round : &lt;br /&gt;
* for the player with the most diamonds of exceptional purity (magnifying glass symbol) in his safe (5 bonus points, 2 points in case of a tie)&lt;br /&gt;
* and for the player whose digits for the diamonds still in hand sum up to the biggest value (3 bonus points, tie or no tie). &lt;br /&gt;
&lt;br /&gt;
On each round, you&#039;ll earn victory chips based on the points earned collecting diamonds (the 1st player gets 4 chips, the 2d gets 3 chips and so on). &lt;br /&gt;
&lt;br /&gt;
The player with the &#039;&#039;&#039;most victory chips&#039;&#039;&#039; at the end of three rounds wins! (in case of a tie, it&#039;s the player who won the 2d round who will get the victory)&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must first choose between two &#039;draw actions&#039; (phase 1):&lt;br /&gt;
* Draw one card and put it in your hand&lt;br /&gt;
* Draw two cards and put them on the market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you will have to choose between two &#039;play actions&#039; (phase 2):&lt;br /&gt;
* Select one of your cards and go to the market with it. Once on the market, you can:&lt;br /&gt;
** Take all cards of the same color than the one you went to the market with (including it)&lt;br /&gt;
** Take a selection of cards whose digits sum up to the digit of the card you went to the market with&lt;br /&gt;
** Or come back empty ended...&lt;br /&gt;
* Select cards in your hand and secure them into your safe. In order to be valid, your selection:&lt;br /&gt;
** Must contain at least one collection (three diamonds of the same color)&lt;br /&gt;
** Can contain diamonds matching a collection already present in your safe (in order to expand the collection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have more than 5 cards in your hand, you will have to discard some to keep only 5.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
Three special cards give you the power you to play tricks on your opponents &#039;&#039;&#039;instead of playing phase 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each of these cards can be used either with the &#039;Compulsory sale&#039; power that they all share, or with their other (and unique) power. Power effects are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsory sale&#039;&#039;&#039; enables you to get all diamonds of a quality that you have in your hand from the market &#039;&#039;after&#039;&#039; forcing an opponent to put all his diamonds of this quality on the market (but be careful! If he doesn&#039;t have any, you will loose yours!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secur`express&#039;&#039;&#039; enables you to secure diamonds of one quality already present in your safe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Safe drilling&#039;&#039;&#039; enables you to get a diamond of a given quality, or a diamond of exceptional purity, straight from the safe of an opponent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleight of hand&#039;&#039;&#039; enables you to take any diamond you want from the market, just like that!&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game length&#039;&#039;&#039;: the &#039;Standard&#039; game is played in 3 rounds. The &#039;Quick game&#039; variant makes it possible to play a game in just one round when you are in a hurry to get lots of pretty diamonds to pay back your Can&#039;t stop gambling debts!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Closing card&#039;&#039;&#039;: in the &#039;Standard&#039; game, the closing card is randomly shuffled among the last 15 cards at 2/3 players, and among the last 5 cards at 4/5 players. With the &#039;Deterministic&#039; variant, the closing card is the last one, so you can try to outthink your opponents till the very end!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=128</id>
		<title>Gamehelpdiams</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=128"/>
		<updated>2012-06-16T13:46:46Z</updated>

		<summary type="html">&lt;p&gt;Een: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Secure as many &#039;&#039;&#039;diamond collections&#039;&#039;&#039; as you can in your safe!&lt;br /&gt;
&lt;br /&gt;
A collection is a set of three diamonds of the same color, or more (up to five). Each color has a matching digit ranging from 1 to 10.&lt;br /&gt;
&lt;br /&gt;
Collections are worth more or less depending upon the diamond color and the number of diamonds (be careful to check the collection values, the most valuable diamond is &#039;7&#039;, not &#039;10&#039;). &lt;br /&gt;
&lt;br /&gt;
Bonus points will be earned at the end of the round : &lt;br /&gt;
* for the player with the most diamonds of exceptional purity (magnifying glass symbol) in his safe (5 bonus points, 2 points in case of a tie)&lt;br /&gt;
* and for the player whose digits for the diamonds still in hand sum up to the biggest value (3 bonus points, tie or no tie). &lt;br /&gt;
&lt;br /&gt;
On each round, you&#039;ll earn victory chips based on the points earned collecting diamonds (the 1st player gets 4 chips, the 2d gets 3 chips and so on). &lt;br /&gt;
&lt;br /&gt;
The player with the &#039;&#039;&#039;most victory chips&#039;&#039;&#039; at the end of three rounds wins! (in case of a tie, it&#039;s the player who won the 2d round who will get the victory)&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must first choose between two &#039;draw actions&#039; (phase 1):&lt;br /&gt;
* Draw one card and put it in your hand&lt;br /&gt;
* Draw two cards and put them on the market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you will have to choose between two &#039;play actions&#039; (phase 2):&lt;br /&gt;
* Select one of your cards and go to the market with it. Once on the market, you can:&lt;br /&gt;
** Take all cards of the same color than the one you went to the market with (including it)&lt;br /&gt;
** Take a selection of cards whose digits sum up to the digit of the card you went to the market with&lt;br /&gt;
** Or come back empty ended...&lt;br /&gt;
* Select cards in your hand and secure them into your safe. In order to be valid, your selection:&lt;br /&gt;
** Must contain at least one collection (three diamonds of the same color)&lt;br /&gt;
** Can contain diamonds matching a collection already present in your safe (in order to expand the collection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have more than 5 cards in your hand, you will have to discard some to keep only 5.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
Three special cards give you the power you to play tricks on your opponents &#039;&#039;&#039;instead of playing phase 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each of these cards can be used either with the &#039;Compulsory sale&#039; power that they all share, or with their other (and unique) power. Power effects are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsory sale&#039;&#039;&#039; enables you to get all diamonds of a quality that you have in your hand from the market &#039;&#039;after&#039;&#039; forcing an opponent to put all his diamonds of this quality on the market (but be careful! If he doesn&#039;t have any, you will loose yours!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secur`express&#039;&#039;&#039; enables you to secure diamonds of one quality already present in your safe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Safe drilling&#039;&#039;&#039; enables you to get a diamond of a given quality, or a diamond of exceptional purity, straight from the safe of an opponent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleight of hand&#039;&#039;&#039; enables you to take any diamond you want from the market, just like that!&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game length&#039;&#039;&#039;: the &#039;Standard&#039; game is played in 3 rounds. The &#039;Quick game&#039; variant makes it possible to play a game in just one round when you are in a hurry to get lots of pretty diamonds to pay back your Can&#039;t stop gambling debts!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Closing card&#039;&#039;&#039;: in the &#039;Standard&#039; game, the closing card is randomly shuffled among the last 15 cards at 2/3 players, and among the last 5 cards at 4/5 players. With the &#039;Deterministic&#039; variant, the closing card is the last one, so you can try to outthink your opponents till the very end!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=127</id>
		<title>Gamehelpdiams</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=127"/>
		<updated>2012-06-15T18:56:45Z</updated>

		<summary type="html">&lt;p&gt;Een: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Secure as many &#039;&#039;&#039;diamond collections&#039;&#039;&#039; as you can in your safe!&lt;br /&gt;
&lt;br /&gt;
A collection is a set of three diamonds of the same color, or more (up to five). Each color has a matching digit ranging from 1 to 10.&lt;br /&gt;
&lt;br /&gt;
Collections are worth more or less depending upon the diamond color and the number of diamonds (be careful to check the collection values, the most valuable diamond is &#039;7&#039;, not &#039;10&#039;). &lt;br /&gt;
&lt;br /&gt;
Bonus points will be earned at the end of the round : &lt;br /&gt;
* for the player with the most diamonds of exceptional purity (magnifying glass symbol) in his safe (5 bonus points, 2 points in case of a tie)&lt;br /&gt;
* and for the player whose digits for the diamonds still in hand sum up to the biggest value (3 bonus points, tie or no tie). &lt;br /&gt;
&lt;br /&gt;
On each round, you&#039;ll earn victory chips based on the points earned collecting diamonds (the 1st player gets 4 chips, the 2d gets 3 chips and so on). The player with the &#039;&#039;&#039;most victory chips&#039;&#039;&#039; at the end of three rounds wins!&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must first choose between two &#039;draw actions&#039; (phase 1):&lt;br /&gt;
* Draw one card and put it in your hand&lt;br /&gt;
* Draw two cards and put them on the market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you will have to choose between two &#039;play actions&#039; (phase 2):&lt;br /&gt;
* Select one of your cards and go to the market with it. Once on the market, you can:&lt;br /&gt;
** Take all cards of the same color than the one you went to the market with (including it)&lt;br /&gt;
** Take a selection of cards whose digits sum up to the digit of the card you went to the market with&lt;br /&gt;
** Or come back empty ended...&lt;br /&gt;
* Select cards in your hand and secure them into your safe. In order to be valid, your selection:&lt;br /&gt;
** Must contain at least one collection (three diamonds of the same color)&lt;br /&gt;
** Can contain diamonds matching a collection already present in your safe (in order to expand the collection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have more than 5 cards in your hand, you will have to discard some to keep only 5.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
Three special cards give you the power you to play tricks on your opponents &#039;&#039;&#039;instead of playing phase 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each of these cards can be used either with the &#039;Compulsory sale&#039; power that they all share, or with their other (and unique) power. Power effects are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsory sale&#039;&#039;&#039; enables you to get all diamonds of a quality that you have in your hand from the market &#039;&#039;after&#039;&#039; forcing an opponent to put all his diamonds of this quality on the market (but be careful! If he doesn&#039;t have any, you will loose yours!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secur`express&#039;&#039;&#039; enables you to secure diamonds of one quality already present in your safe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Safe drilling&#039;&#039;&#039; enables you to get a diamond of a given quality, or a diamond of exceptional purity, straight from the safe of an opponent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleight of hand&#039;&#039;&#039; enables you to take any diamond you want from the market, just like that!&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game length&#039;&#039;&#039;: the &#039;Standard&#039; game is played in 3 rounds. The &#039;Quick game&#039; variant makes it possible to play a game in just one round when you are in a hurry to get lots of pretty diamonds to pay back your Can&#039;t stop gambling debts!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Closing card&#039;&#039;&#039;: in the &#039;Standard&#039; game, the closing card is randomly shuffled among the last 15 cards at 2/3 players, and among the last 5 cards at 4/5 players. With the &#039;Deterministic&#039; variant, the closing card is the last one, so you can try to outthink your opponents till the very end!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=126</id>
		<title>Gamehelpdiams</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=126"/>
		<updated>2012-06-15T18:53:45Z</updated>

		<summary type="html">&lt;p&gt;Een: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Secure as many &#039;&#039;&#039;diamond collections&#039;&#039;&#039; as you can in your safe!&lt;br /&gt;
&lt;br /&gt;
A collection is a set of three diamonds of the same color, or more (up to five). Each color has a matching digit ranging from 1 to 10.&lt;br /&gt;
&lt;br /&gt;
Collections are worth more or less depending upon the diamond color (be careful to check the collection values, the most valuable diamond is &#039;7&#039;, not &#039;10&#039;). Bonus points will be earned at the end of the round for the player with the most diamonds of exceptional purity (magnifying glass symbol) in his safe (5 bonus points, 2 points in case of a tie) and for the player whose digits for the diamonds still in hand sum up to the biggest value (3 bonus points, tie or no tie). &lt;br /&gt;
&lt;br /&gt;
On each round, you&#039;ll earn victory chips based on the points earned collecting diamonds (the 1st player gets 4 chips, the 2d gets 3 chips and so on). The player with the &#039;&#039;&#039;most victory chips&#039;&#039;&#039; at the end of three rounds wins!&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must first choose between two &#039;draw actions&#039; (phase 1):&lt;br /&gt;
* Draw one card and put it in your hand&lt;br /&gt;
* Draw two cards and put them on the market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you will have to choose between two &#039;play actions&#039; (phase 2):&lt;br /&gt;
* Select one of your cards and go to the market with it. Once on the market, you can:&lt;br /&gt;
** Take all cards of the same color than the one you went to the market with (including it)&lt;br /&gt;
** Take a selection of cards whose digits sum up to the digit of the card you went to the market with&lt;br /&gt;
** Or come back empty ended...&lt;br /&gt;
* Select cards in your hand and secure them into your safe. In order to be valid, your selection:&lt;br /&gt;
** Must contain at least one collection (three diamonds of the same color)&lt;br /&gt;
** Can contain diamonds matching a collection already present in your safe (in order to expand the collection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have more than 5 cards in your hand, you will have to discard some to keep only 5.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
Three special cards give you the power you to play tricks on your opponents &#039;&#039;&#039;instead of playing phase 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each of these cards can be used either with the &#039;Compulsory sale&#039; power that they all share, or with their other (and unique) power. Power effects are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsory sale&#039;&#039;&#039; enables you to get all diamonds of a quality that you have in your hand from the market &#039;&#039;after&#039;&#039; forcing an opponent to put all his diamonds of this quality on the market&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secur`express&#039;&#039;&#039; enables you to secure diamonds of one quality already present in your safe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Safe drilling&#039;&#039;&#039; enables you to get a diamond of a given quality, or a diamond of exceptional purity, straight from the safe of an opponent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleight of hand&#039;&#039;&#039; enables you to take any diamond you want from the market, just like that!&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game length&#039;&#039;&#039;: the &#039;Standard&#039; game is played in 3 rounds. The &#039;Quick game&#039; variant makes it possible to play a game in just one round when you are in a hurry to get lots of pretty diamonds to pay back your Can&#039;t stop gambling debts!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Closing card&#039;&#039;&#039;: in the &#039;Standard&#039; game, the closing card is randomly shuffled among the last 15 cards at 2/3 players, and among the last 5 cards at 4/5 players. With the &#039;Deterministic&#039; variant, the closing card is the last one, so you can try to outthink your opponents till the very end!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=125</id>
		<title>Gamehelpdiams</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=125"/>
		<updated>2012-06-13T21:47:30Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Rules summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Secure as many &#039;&#039;&#039;diamond collections&#039;&#039;&#039; as you can in your safe!&lt;br /&gt;
&lt;br /&gt;
A collection is a set of three diamonds of the same color, or more (up to five). Each color has a matching digit ranging from 1 to 10.&lt;br /&gt;
&lt;br /&gt;
Collections are worth more or less depending upon the diamond color (be careful to check the collection values, the most valuable diamond is &#039;7&#039;, not &#039;10&#039;). Bonus points will be earned at the end of the round for the player with the most diamonds of exceptional purity (magnifying glass symbol) in his safe (5 bonus points, 2 points in case of a tie) and for the player whose digits for the diamonds still in hand sum up to the biggest value (3 bonus points, tie or no tie). &lt;br /&gt;
&lt;br /&gt;
On each round, you&#039;ll earn victory chips based on the points earned collecting diamonds (the 1st player gets 4 chips, the 2d gets 3 chips and so on). The player with the &#039;&#039;&#039;most victory chips&#039;&#039;&#039; at the end of three rounds wins!&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must first choose between two &#039;draw actions&#039; (phase 1):&lt;br /&gt;
* Draw one card and put it in your hand&lt;br /&gt;
* Draw two cards and put them on the market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you will have to choose between two &#039;play actions&#039; (phase 2):&lt;br /&gt;
* Select one of your cards and go to the market with it. Once on the market, you can:&lt;br /&gt;
** Take all cards of the same color than the one you went to the market with (including it)&lt;br /&gt;
** Take a selection of cards whose digits sum up to the digit of the card you went to the market with&lt;br /&gt;
** Or come back empty ended...&lt;br /&gt;
* Select cards in your hand and secure them into your safe. In order to be valid, your selection:&lt;br /&gt;
** Must contain at least one collection (three diamonds of the same color)&lt;br /&gt;
** Can contain diamonds matching a collection already present in your safe (in order to expand the collection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have more than 5 cards in your hand, you will have to discard some to keep only 5.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
Three special cards give you the power you to play tricks on your opponents &#039;&#039;&#039;instead of playing phase 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each of these cards can be used either with the &#039;Compulsory sale&#039; power that they all share, or with their other (and unique) power. Power effects are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsory sale&#039;&#039;&#039; enables you to get all diamonds of a quality that you have in your hand from the market &#039;&#039;after&#039;&#039; forcing an opponent to put all his diamonds of this quality on the market&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secur`express&#039;&#039;&#039; enables you to secure diamonds of one quality already present in your safe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Safe drilling&#039;&#039;&#039; enables you to get a diamond of a given quality, or a diamond of exceptional purity, straight from the safe of an opponent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleight of hand&#039;&#039;&#039; enables you to take any diamond you want from the market, just like that!&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game length&#039;&#039;&#039;: the &#039;Standard&#039; game is played in 3 rounds. The &#039;Quick game&#039; variant makes it possible to play a game in just one round when you are in a hurry to get lots of pretty diamonds to pay back your Can&#039;t stop gambling debts!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Closing card&#039;&#039;&#039;: in the &#039;Standard&#039; game, the closing card is randomly shuffled among the last 15 cards at 2/3 players, and among the last 5 cards at 4/5 players. With the &#039;Deterministic&#039; variant, the closing card is the last one, so you can try to outthink your opponents till the very end!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game !&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=124</id>
		<title>Gamehelpdiams</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=124"/>
		<updated>2012-06-13T21:46:29Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Goal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Secure as many &#039;&#039;&#039;diamond collections&#039;&#039;&#039; as you can in your safe!&lt;br /&gt;
&lt;br /&gt;
A collection is a set of three diamonds of the same color, or more (up to five). Each color has a matching digit ranging from 1 to 10.&lt;br /&gt;
&lt;br /&gt;
Collections are worth more or less depending upon the diamond color (be careful to check the collection values, the most valuable diamond is &#039;7&#039;, not &#039;10&#039;). Bonus points will be earned at the end of the round for the player with the most diamonds of exceptional purity (magnifying glass symbol) in his safe (5 bonus points, 2 points in case of a tie) and for the player whose digits for the diamonds still in hand sum up to the biggest value (3 bonus points, tie or no tie). &lt;br /&gt;
&lt;br /&gt;
On each round, you&#039;ll earn victory chips based on the points earned collecting diamonds (the 1st player gets 4 chips, the 2d gets 3 chips and so on). The player with the &#039;&#039;&#039;most victory chips&#039;&#039;&#039; at the end of three rounds wins!&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must first choose between two possibilities (phase 1):&lt;br /&gt;
* Draw one card and put it in your hand&lt;br /&gt;
* Draw two cards and put them on the market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you will have to choose between two actions (phase 2):&lt;br /&gt;
* Select one of your cards and go to the market with it. Once on the market, you can:&lt;br /&gt;
** Take all cards of the same color than the one you went to the market with (including it)&lt;br /&gt;
** Take a selection of cards whose digits sum up to the digit of the card you went to the market with&lt;br /&gt;
** Or come back empty ended...&lt;br /&gt;
* Select cards in your hand and secure them into your safe. In order to be valid, your selection:&lt;br /&gt;
** Must contain at least one collection (three diamonds of the same color)&lt;br /&gt;
** Can contain diamonds matching a collection already present in your safe (in order to expand the collection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have more than 5 cards in your hand, you will have to discard some to keep only 5.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
Three special cards give you the power you to play tricks on your opponents &#039;&#039;&#039;instead of playing phase 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each of these cards can be used either with the &#039;Compulsory sale&#039; power that they all share, or with their other (and unique) power. Power effects are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsory sale&#039;&#039;&#039; enables you to get all diamonds of a quality that you have in your hand from the market &#039;&#039;after&#039;&#039; forcing an opponent to put all his diamonds of this quality on the market&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secur`express&#039;&#039;&#039; enables you to secure diamonds of one quality already present in your safe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Safe drilling&#039;&#039;&#039; enables you to get a diamond of a given quality, or a diamond of exceptional purity, straight from the safe of an opponent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleight of hand&#039;&#039;&#039; enables you to take any diamond you want from the market, just like that!&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game length&#039;&#039;&#039;: the &#039;Standard&#039; game is played in 3 rounds. The &#039;Quick game&#039; variant makes it possible to play a game in just one round when you are in a hurry to get lots of pretty diamonds to pay back your Can&#039;t stop gambling debts!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Closing card&#039;&#039;&#039;: in the &#039;Standard&#039; game, the closing card is randomly shuffled among the last 15 cards at 2/3 players, and among the last 5 cards at 4/5 players. With the &#039;Deterministic&#039; variant, the closing card is the last one, so you can try to outthink your opponents till the very end!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game !&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=123</id>
		<title>Gamehelpdiams</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=123"/>
		<updated>2012-06-13T21:45:39Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Goal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Secure as many diamond collections as you can in your safe!&lt;br /&gt;
&lt;br /&gt;
A collection is a set of three diamonds of the same color, or more (up to five). Each color has a matching digit ranging from 1 to 10.&lt;br /&gt;
&lt;br /&gt;
Collections are worth more or less depending upon the diamond color (be careful to check the collection values, the most valuable diamond is &#039;7&#039;, not &#039;10&#039;). Bonus points will be earned at the end of the round for the player with the most diamonds of exceptional purity (magnifying glass symbol) in his safe (5 bonus points, 2 points in case of a tie) and for the player whose digits for the diamonds still in hand sum up to the biggest value (3 bonus points, tie or no tie). &lt;br /&gt;
&lt;br /&gt;
On each round, you&#039;ll earn victory chips based on the points earned collecting diamonds (the 1st player gets 4 chips, the 2d gets 3 chips and so on). The player with the most victory chips at the end of three rounds wins!&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must first choose between two possibilities (phase 1):&lt;br /&gt;
* Draw one card and put it in your hand&lt;br /&gt;
* Draw two cards and put them on the market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you will have to choose between two actions (phase 2):&lt;br /&gt;
* Select one of your cards and go to the market with it. Once on the market, you can:&lt;br /&gt;
** Take all cards of the same color than the one you went to the market with (including it)&lt;br /&gt;
** Take a selection of cards whose digits sum up to the digit of the card you went to the market with&lt;br /&gt;
** Or come back empty ended...&lt;br /&gt;
* Select cards in your hand and secure them into your safe. In order to be valid, your selection:&lt;br /&gt;
** Must contain at least one collection (three diamonds of the same color)&lt;br /&gt;
** Can contain diamonds matching a collection already present in your safe (in order to expand the collection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have more than 5 cards in your hand, you will have to discard some to keep only 5.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
Three special cards give you the power you to play tricks on your opponents &#039;&#039;&#039;instead of playing phase 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each of these cards can be used either with the &#039;Compulsory sale&#039; power that they all share, or with their other (and unique) power. Power effects are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsory sale&#039;&#039;&#039; enables you to get all diamonds of a quality that you have in your hand from the market &#039;&#039;after&#039;&#039; forcing an opponent to put all his diamonds of this quality on the market&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secur`express&#039;&#039;&#039; enables you to secure diamonds of one quality already present in your safe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Safe drilling&#039;&#039;&#039; enables you to get a diamond of a given quality, or a diamond of exceptional purity, straight from the safe of an opponent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleight of hand&#039;&#039;&#039; enables you to take any diamond you want from the market, just like that!&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game length&#039;&#039;&#039;: the &#039;Standard&#039; game is played in 3 rounds. The &#039;Quick game&#039; variant makes it possible to play a game in just one round when you are in a hurry to get lots of pretty diamonds to pay back your Can&#039;t stop gambling debts!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Closing card&#039;&#039;&#039;: in the &#039;Standard&#039; game, the closing card is randomly shuffled among the last 15 cards at 2/3 players, and among the last 5 cards at 4/5 players. With the &#039;Deterministic&#039; variant, the closing card is the last one, so you can try to outthink your opponents till the very end!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game !&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=122</id>
		<title>Gamehelpdiams</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=122"/>
		<updated>2012-06-13T21:45:22Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Goal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Secure as many diamond collections as you can in your safe!&lt;br /&gt;
&lt;br /&gt;
A collection is a set of three diamonds of the same color, or more (up to five). Each color has a matching digit ranging from 1 to 10.&lt;br /&gt;
&lt;br /&gt;
Collections are worth more or less depending upon the diamond color (be careful to check the collection values, the most valuable diamond is &#039;7&#039;, not &#039;10&#039;). Bonus points will be earned at the end of the round for the player with the most diamonds of exceptional purity (magnifying glass symbol) in his safe (5 bonus points, 2 points in case of a tie) and for the player whose digits for the diamonds still in hand sum up to the biggest value (3 bonus points, tie or no tie). &lt;br /&gt;
&lt;br /&gt;
On each round, you&#039;ll earn victory chips based on the points earned collecting diamonds (the 1st player gets 4 chips, the 2d gets 3 and so on). The player with the most victory chips at the end of three rounds wins!&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must first choose between two possibilities (phase 1):&lt;br /&gt;
* Draw one card and put it in your hand&lt;br /&gt;
* Draw two cards and put them on the market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you will have to choose between two actions (phase 2):&lt;br /&gt;
* Select one of your cards and go to the market with it. Once on the market, you can:&lt;br /&gt;
** Take all cards of the same color than the one you went to the market with (including it)&lt;br /&gt;
** Take a selection of cards whose digits sum up to the digit of the card you went to the market with&lt;br /&gt;
** Or come back empty ended...&lt;br /&gt;
* Select cards in your hand and secure them into your safe. In order to be valid, your selection:&lt;br /&gt;
** Must contain at least one collection (three diamonds of the same color)&lt;br /&gt;
** Can contain diamonds matching a collection already present in your safe (in order to expand the collection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have more than 5 cards in your hand, you will have to discard some to keep only 5.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
Three special cards give you the power you to play tricks on your opponents &#039;&#039;&#039;instead of playing phase 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each of these cards can be used either with the &#039;Compulsory sale&#039; power that they all share, or with their other (and unique) power. Power effects are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsory sale&#039;&#039;&#039; enables you to get all diamonds of a quality that you have in your hand from the market &#039;&#039;after&#039;&#039; forcing an opponent to put all his diamonds of this quality on the market&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secur`express&#039;&#039;&#039; enables you to secure diamonds of one quality already present in your safe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Safe drilling&#039;&#039;&#039; enables you to get a diamond of a given quality, or a diamond of exceptional purity, straight from the safe of an opponent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleight of hand&#039;&#039;&#039; enables you to take any diamond you want from the market, just like that!&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game length&#039;&#039;&#039;: the &#039;Standard&#039; game is played in 3 rounds. The &#039;Quick game&#039; variant makes it possible to play a game in just one round when you are in a hurry to get lots of pretty diamonds to pay back your Can&#039;t stop gambling debts!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Closing card&#039;&#039;&#039;: in the &#039;Standard&#039; game, the closing card is randomly shuffled among the last 15 cards at 2/3 players, and among the last 5 cards at 4/5 players. With the &#039;Deterministic&#039; variant, the closing card is the last one, so you can try to outthink your opponents till the very end!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game !&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=121</id>
		<title>Gamehelpdiams</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=121"/>
		<updated>2012-06-13T21:42:01Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Special cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Secure as many diamond collections as you can in your safe!&lt;br /&gt;
&lt;br /&gt;
A collection is a set of three diamonds of the same color, or more (up to five). Each color has a matching digit ranging from 1 to 10.&lt;br /&gt;
&lt;br /&gt;
Collections are worth more or less depending upon the diamond color (be careful to check the collection values, the most valuable diamond is &#039;7&#039;, not &#039;10&#039;). Bonus points will be earned at the end of the round for the player with the most diamonds of exceptional purity (magnifying glass symbol) in his safe (5 bonus points, 2 points in case of a tie) and for the player whose digits for the diamonds still in hand sum up to the biggest value (3 bonus points, tie or no tie). &lt;br /&gt;
&lt;br /&gt;
On each round, you&#039;ll earn victory chips based on the points earned collecting diamonds. The player with the most victory chips at the end of three rounds wins!&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must first choose between two possibilities (phase 1):&lt;br /&gt;
* Draw one card and put it in your hand&lt;br /&gt;
* Draw two cards and put them on the market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you will have to choose between two actions (phase 2):&lt;br /&gt;
* Select one of your cards and go to the market with it. Once on the market, you can:&lt;br /&gt;
** Take all cards of the same color than the one you went to the market with (including it)&lt;br /&gt;
** Take a selection of cards whose digits sum up to the digit of the card you went to the market with&lt;br /&gt;
** Or come back empty ended...&lt;br /&gt;
* Select cards in your hand and secure them into your safe. In order to be valid, your selection:&lt;br /&gt;
** Must contain at least one collection (three diamonds of the same color)&lt;br /&gt;
** Can contain diamonds matching a collection already present in your safe (in order to expand the collection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have more than 5 cards in your hand, you will have to discard some to keep only 5.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
Three special cards give you the power you to play tricks on your opponents &#039;&#039;&#039;instead of playing phase 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each of these cards can be used either with the &#039;Compulsory sale&#039; power that they all share, or with their other (and unique) power. Power effects are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsory sale&#039;&#039;&#039; enables you to get all diamonds of a quality that you have in your hand from the market &#039;&#039;after&#039;&#039; forcing an opponent to put all his diamonds of this quality on the market&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secur`express&#039;&#039;&#039; enables you to secure diamonds of one quality already present in your safe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Safe drilling&#039;&#039;&#039; enables you to get a diamond of a given quality, or a diamond of exceptional purity, straight from the safe of an opponent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleight of hand&#039;&#039;&#039; enables you to take any diamond you want from the market, just like that!&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game length&#039;&#039;&#039;: the &#039;Standard&#039; game is played in 3 rounds. The &#039;Quick game&#039; variant makes it possible to play a game in just one round when you are in a hurry to get lots of pretty diamonds to pay back your Can&#039;t stop gambling debts!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Closing card&#039;&#039;&#039;: in the &#039;Standard&#039; game, the closing card is randomly shuffled among the last 15 cards at 2/3 players, and among the last 5 cards at 4/5 players. With the &#039;Deterministic&#039; variant, the closing card is the last one, so you can try to outthink your opponents till the very end!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game !&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=120</id>
		<title>Gamehelpdiams</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=120"/>
		<updated>2012-06-13T21:41:33Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Special cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Secure as many diamond collections as you can in your safe!&lt;br /&gt;
&lt;br /&gt;
A collection is a set of three diamonds of the same color, or more (up to five). Each color has a matching digit ranging from 1 to 10.&lt;br /&gt;
&lt;br /&gt;
Collections are worth more or less depending upon the diamond color (be careful to check the collection values, the most valuable diamond is &#039;7&#039;, not &#039;10&#039;). Bonus points will be earned at the end of the round for the player with the most diamonds of exceptional purity (magnifying glass symbol) in his safe (5 bonus points, 2 points in case of a tie) and for the player whose digits for the diamonds still in hand sum up to the biggest value (3 bonus points, tie or no tie). &lt;br /&gt;
&lt;br /&gt;
On each round, you&#039;ll earn victory chips based on the points earned collecting diamonds. The player with the most victory chips at the end of three rounds wins!&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must first choose between two possibilities (phase 1):&lt;br /&gt;
* Draw one card and put it in your hand&lt;br /&gt;
* Draw two cards and put them on the market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you will have to choose between two actions (phase 2):&lt;br /&gt;
* Select one of your cards and go to the market with it. Once on the market, you can:&lt;br /&gt;
** Take all cards of the same color than the one you went to the market with (including it)&lt;br /&gt;
** Take a selection of cards whose digits sum up to the digit of the card you went to the market with&lt;br /&gt;
** Or come back empty ended...&lt;br /&gt;
* Select cards in your hand and secure them into your safe. In order to be valid, your selection:&lt;br /&gt;
** Must contain at least one collection (three diamonds of the same color)&lt;br /&gt;
** Can contain diamonds matching a collection already present in your safe (in order to expand the collection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have more than 5 cards in your hand, you will have to discard some to keep only 5.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
Three special cards give you the power you to play tricks on your opponents &#039;&#039;&#039;instead of playing phase 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each of these cards can be used either with the &#039;Compulsory sale&#039; power that they all share, or with their other (and unique) power. Power effects are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsory sale&#039;&#039;&#039; enables you to get all diamonds of a quality that you have in your hand from the market &#039;&#039;after&#039;&#039; forcing an opponent to put all his diamonds of this quality on the market&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secur`express&#039;&#039;&#039; enables you to secure diamonds of one quality already present in your safe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Safe drilling&#039;&#039;&#039; enables you to get a diamond of a given quality, or a diamond of exceptional purity straight from the safe of an opponent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleight of hand&#039;&#039;&#039; enables you to take any diamond you want from the market, just like that!&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game length&#039;&#039;&#039;: the &#039;Standard&#039; game is played in 3 rounds. The &#039;Quick game&#039; variant makes it possible to play a game in just one round when you are in a hurry to get lots of pretty diamonds to pay back your Can&#039;t stop gambling debts!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Closing card&#039;&#039;&#039;: in the &#039;Standard&#039; game, the closing card is randomly shuffled among the last 15 cards at 2/3 players, and among the last 5 cards at 4/5 players. With the &#039;Deterministic&#039; variant, the closing card is the last one, so you can try to outthink your opponents till the very end!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game !&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=119</id>
		<title>Gamehelpdiams</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=119"/>
		<updated>2012-06-13T21:40:34Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Goal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Secure as many diamond collections as you can in your safe!&lt;br /&gt;
&lt;br /&gt;
A collection is a set of three diamonds of the same color, or more (up to five). Each color has a matching digit ranging from 1 to 10.&lt;br /&gt;
&lt;br /&gt;
Collections are worth more or less depending upon the diamond color (be careful to check the collection values, the most valuable diamond is &#039;7&#039;, not &#039;10&#039;). Bonus points will be earned at the end of the round for the player with the most diamonds of exceptional purity (magnifying glass symbol) in his safe (5 bonus points, 2 points in case of a tie) and for the player whose digits for the diamonds still in hand sum up to the biggest value (3 bonus points, tie or no tie). &lt;br /&gt;
&lt;br /&gt;
On each round, you&#039;ll earn victory chips based on the points earned collecting diamonds. The player with the most victory chips at the end of three rounds wins!&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must first choose between two possibilities (phase 1):&lt;br /&gt;
* Draw one card and put it in your hand&lt;br /&gt;
* Draw two cards and put them on the market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you will have to choose between two actions (phase 2):&lt;br /&gt;
* Select one of your cards and go to the market with it. Once on the market, you can:&lt;br /&gt;
** Take all cards of the same color than the one you went to the market with (including it)&lt;br /&gt;
** Take a selection of cards whose digits sum up to the digit of the card you went to the market with&lt;br /&gt;
** Or come back empty ended...&lt;br /&gt;
* Select cards in your hand and secure them into your safe. In order to be valid, your selection:&lt;br /&gt;
** Must contain at least one collection (three diamonds of the same color)&lt;br /&gt;
** Can contain diamonds matching a collection already present in your safe (in order to expand the collection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have more than 5 cards in your hand, you will have to discard some to keep only 5.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
Three special cards give you the power you to play tricks on your opponents &#039;&#039;&#039;instead of playing phase 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each of these cards can be used either with the &#039;Compulsory sale&#039; power that they all share, or with their other and unique power. Available powers are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsory sale&#039;&#039;&#039; enables you to get all diamonds of a quality that you have in your hand from the market &#039;&#039;after&#039;&#039; forcing an opponent to put all his diamonds of this quality on the market&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secur`express&#039;&#039;&#039; enables you to secure diamonds of one quality already present in your safe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Safe drilling&#039;&#039;&#039; enables you to get a diamond of a given quality, or a diamond of exceptional purity straight from the safe of an opponent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleight of hand&#039;&#039;&#039; enables you to take any diamond you want from the market, just like that!&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game length&#039;&#039;&#039;: the &#039;Standard&#039; game is played in 3 rounds. The &#039;Quick game&#039; variant makes it possible to play a game in just one round when you are in a hurry to get lots of pretty diamonds to pay back your Can&#039;t stop gambling debts!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Closing card&#039;&#039;&#039;: in the &#039;Standard&#039; game, the closing card is randomly shuffled among the last 15 cards at 2/3 players, and among the last 5 cards at 4/5 players. With the &#039;Deterministic&#039; variant, the closing card is the last one, so you can try to outthink your opponents till the very end!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game !&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=118</id>
		<title>Gamehelpdiams</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=118"/>
		<updated>2012-06-13T21:39:26Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Goal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Secure as many diamond collections as you can in your safe!&lt;br /&gt;
&lt;br /&gt;
A collection is a set of three diamonds of the same color, or more (up to five). Each color has a matching digit ranging from 1 to 10.&lt;br /&gt;
&lt;br /&gt;
Collections are worth more or less depending upon the diamond color (be careful to check the collection values, the most valuable diamond is &#039;7&#039;, not &#039;10&#039;). Bonus points will be earned at the end of the round for the player with the most diamonds of exceptional purity in his safe (magnifying glass symbol, 5 bonus points, 2 points in case of a tie) and for the player whose diamonds digits in hand sum up to the biggest value (3 bonus points, tie or no tie). &lt;br /&gt;
&lt;br /&gt;
On each round, you&#039;ll earn victory chips based on the points earned collecting diamonds. The player with the most victory chips at the end of three rounds wins!&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must first choose between two possibilities (phase 1):&lt;br /&gt;
* Draw one card and put it in your hand&lt;br /&gt;
* Draw two cards and put them on the market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you will have to choose between two actions (phase 2):&lt;br /&gt;
* Select one of your cards and go to the market with it. Once on the market, you can:&lt;br /&gt;
** Take all cards of the same color than the one you went to the market with (including it)&lt;br /&gt;
** Take a selection of cards whose digits sum up to the digit of the card you went to the market with&lt;br /&gt;
** Or come back empty ended...&lt;br /&gt;
* Select cards in your hand and secure them into your safe. In order to be valid, your selection:&lt;br /&gt;
** Must contain at least one collection (three diamonds of the same color)&lt;br /&gt;
** Can contain diamonds matching a collection already present in your safe (in order to expand the collection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have more than 5 cards in your hand, you will have to discard some to keep only 5.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
Three special cards give you the power you to play tricks on your opponents &#039;&#039;&#039;instead of playing phase 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each of these cards can be used either with the &#039;Compulsory sale&#039; power that they all share, or with their other and unique power. Available powers are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsory sale&#039;&#039;&#039; enables you to get all diamonds of a quality that you have in your hand from the market &#039;&#039;after&#039;&#039; forcing an opponent to put all his diamonds of this quality on the market&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secur`express&#039;&#039;&#039; enables you to secure diamonds of one quality already present in your safe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Safe drilling&#039;&#039;&#039; enables you to get a diamond of a given quality, or a diamond of exceptional purity straight from the safe of an opponent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleight of hand&#039;&#039;&#039; enables you to take any diamond you want from the market, just like that!&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game length&#039;&#039;&#039;: the &#039;Standard&#039; game is played in 3 rounds. The &#039;Quick game&#039; variant makes it possible to play a game in just one round when you are in a hurry to get lots of pretty diamonds to pay back your Can&#039;t stop gambling debts!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Closing card&#039;&#039;&#039;: in the &#039;Standard&#039; game, the closing card is randomly shuffled among the last 15 cards at 2/3 players, and among the last 5 cards at 4/5 players. With the &#039;Deterministic&#039; variant, the closing card is the last one, so you can try to outthink your opponents till the very end!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game !&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=117</id>
		<title>Gamehelpdiams</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=117"/>
		<updated>2012-06-13T21:37:38Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Goal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Secure as many diamond collections as you can in your safe!&lt;br /&gt;
&lt;br /&gt;
A collection is a set of three diamonds of the same color, or more (up to five). Each color has a matching digit ranging from 1 to 10.&lt;br /&gt;
&lt;br /&gt;
Collections are worth more or less depending upon the diamond color (be careful to check the collection values, the most valuable diamond is &#039;7&#039;, not &#039;10&#039;). Bonus points will be earned at the end of the round for the player with the most diamonds of exceptional purity in his safe (magnifying glass symbol) and for the player whose diamonds digits in hand sum up to the biggest value. &lt;br /&gt;
&lt;br /&gt;
On each round, you&#039;ll earn victory chips based on the points earned collecting diamonds. The player with the most victory chips at the end of three rounds wins!&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must first choose between two possibilities (phase 1):&lt;br /&gt;
* Draw one card and put it in your hand&lt;br /&gt;
* Draw two cards and put them on the market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you will have to choose between two actions (phase 2):&lt;br /&gt;
* Select one of your cards and go to the market with it. Once on the market, you can:&lt;br /&gt;
** Take all cards of the same color than the one you went to the market with (including it)&lt;br /&gt;
** Take a selection of cards whose digits sum up to the digit of the card you went to the market with&lt;br /&gt;
** Or come back empty ended...&lt;br /&gt;
* Select cards in your hand and secure them into your safe. In order to be valid, your selection:&lt;br /&gt;
** Must contain at least one collection (three diamonds of the same color)&lt;br /&gt;
** Can contain diamonds matching a collection already present in your safe (in order to expand the collection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have more than 5 cards in your hand, you will have to discard some to keep only 5.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
Three special cards give you the power you to play tricks on your opponents &#039;&#039;&#039;instead of playing phase 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each of these cards can be used either with the &#039;Compulsory sale&#039; power that they all share, or with their other and unique power. Available powers are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsory sale&#039;&#039;&#039; enables you to get all diamonds of a quality that you have in your hand from the market &#039;&#039;after&#039;&#039; forcing an opponent to put all his diamonds of this quality on the market&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secur`express&#039;&#039;&#039; enables you to secure diamonds of one quality already present in your safe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Safe drilling&#039;&#039;&#039; enables you to get a diamond of a given quality, or a diamond of exceptional purity straight from the safe of an opponent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleight of hand&#039;&#039;&#039; enables you to take any diamond you want from the market, just like that!&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game length&#039;&#039;&#039;: the &#039;Standard&#039; game is played in 3 rounds. The &#039;Quick game&#039; variant makes it possible to play a game in just one round when you are in a hurry to get lots of pretty diamonds to pay back your Can&#039;t stop gambling debts!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Closing card&#039;&#039;&#039;: in the &#039;Standard&#039; game, the closing card is randomly shuffled among the last 15 cards at 2/3 players, and among the last 5 cards at 4/5 players. With the &#039;Deterministic&#039; variant, the closing card is the last one, so you can try to outthink your opponents till the very end!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game !&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=116</id>
		<title>Gamehelpdiams</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=116"/>
		<updated>2012-06-13T21:34:42Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Available variants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Secure as many diamond collections as you can in your safe!&lt;br /&gt;
&lt;br /&gt;
A collection is a set of three diamonds of the same color, or more (up to five). Each color has a matching digit ranging from 1 to 10.&lt;br /&gt;
&lt;br /&gt;
Collections are worth more or less depending upon the diamond color (be careful to check the collection values, the most valuable diamond is &#039;7&#039;, not &#039;10&#039;)&lt;br /&gt;
&lt;br /&gt;
On each round, you&#039;ll earn victory chips based on the points earned collecting diamonds. The player with the most victory chips at the end of three rounds wins!&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must first choose between two possibilities (phase 1):&lt;br /&gt;
* Draw one card and put it in your hand&lt;br /&gt;
* Draw two cards and put them on the market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you will have to choose between two actions (phase 2):&lt;br /&gt;
* Select one of your cards and go to the market with it. Once on the market, you can:&lt;br /&gt;
** Take all cards of the same color than the one you went to the market with (including it)&lt;br /&gt;
** Take a selection of cards whose digits sum up to the digit of the card you went to the market with&lt;br /&gt;
** Or come back empty ended...&lt;br /&gt;
* Select cards in your hand and secure them into your safe. In order to be valid, your selection:&lt;br /&gt;
** Must contain at least one collection (three diamonds of the same color)&lt;br /&gt;
** Can contain diamonds matching a collection already present in your safe (in order to expand the collection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have more than 5 cards in your hand, you will have to discard some to keep only 5.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
Three special cards give you the power you to play tricks on your opponents &#039;&#039;&#039;instead of playing phase 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each of these cards can be used either with the &#039;Compulsory sale&#039; power that they all share, or with their other and unique power. Available powers are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsory sale&#039;&#039;&#039; enables you to get all diamonds of a quality that you have in your hand from the market &#039;&#039;after&#039;&#039; forcing an opponent to put all his diamonds of this quality on the market&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secur`express&#039;&#039;&#039; enables you to secure diamonds of one quality already present in your safe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Safe drilling&#039;&#039;&#039; enables you to get a diamond of a given quality, or a diamond of exceptional purity straight from the safe of an opponent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleight of hand&#039;&#039;&#039; enables you to take any diamond you want from the market, just like that!&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game length&#039;&#039;&#039;: the &#039;Standard&#039; game is played in 3 rounds. The &#039;Quick game&#039; variant makes it possible to play a game in just one round when you are in a hurry to get lots of pretty diamonds to pay back your Can&#039;t stop gambling debts!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Closing card&#039;&#039;&#039;: in the &#039;Standard&#039; game, the closing card is randomly shuffled among the last 15 cards at 2/3 players, and among the last 5 cards at 4/5 players. With the &#039;Deterministic&#039; variant, the closing card is the last one, so you can try to outthink your opponents till the very end!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game !&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=115</id>
		<title>Gamehelpdiams</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=115"/>
		<updated>2012-06-13T21:34:25Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Special cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Secure as many diamond collections as you can in your safe!&lt;br /&gt;
&lt;br /&gt;
A collection is a set of three diamonds of the same color, or more (up to five). Each color has a matching digit ranging from 1 to 10.&lt;br /&gt;
&lt;br /&gt;
Collections are worth more or less depending upon the diamond color (be careful to check the collection values, the most valuable diamond is &#039;7&#039;, not &#039;10&#039;)&lt;br /&gt;
&lt;br /&gt;
On each round, you&#039;ll earn victory chips based on the points earned collecting diamonds. The player with the most victory chips at the end of three rounds wins!&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must first choose between two possibilities (phase 1):&lt;br /&gt;
* Draw one card and put it in your hand&lt;br /&gt;
* Draw two cards and put them on the market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you will have to choose between two actions (phase 2):&lt;br /&gt;
* Select one of your cards and go to the market with it. Once on the market, you can:&lt;br /&gt;
** Take all cards of the same color than the one you went to the market with (including it)&lt;br /&gt;
** Take a selection of cards whose digits sum up to the digit of the card you went to the market with&lt;br /&gt;
** Or come back empty ended...&lt;br /&gt;
* Select cards in your hand and secure them into your safe. In order to be valid, your selection:&lt;br /&gt;
** Must contain at least one collection (three diamonds of the same color)&lt;br /&gt;
** Can contain diamonds matching a collection already present in your safe (in order to expand the collection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have more than 5 cards in your hand, you will have to discard some to keep only 5.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
Three special cards give you the power you to play tricks on your opponents &#039;&#039;&#039;instead of playing phase 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each of these cards can be used either with the &#039;Compulsory sale&#039; power that they all share, or with their other and unique power. Available powers are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsory sale&#039;&#039;&#039; enables you to get all diamonds of a quality that you have in your hand from the market &#039;&#039;after&#039;&#039; forcing an opponent to put all his diamonds of this quality on the market&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secur`express&#039;&#039;&#039; enables you to secure diamonds of one quality already present in your safe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Safe drilling&#039;&#039;&#039; enables you to get a diamond of a given quality, or a diamond of exceptional purity straight from the safe of an opponent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleight of hand&#039;&#039;&#039; enables you to take any diamond you want from the market, just like that!&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game length&#039;&#039;&#039;: the &#039;Standard&#039; game is played in 3 rounds. The &#039;Quick game&#039; variant makes it possible to play a game in just one round when you are in a hurry to get lots of pretty diamonds to pay back your Can&#039;t stop gambling debts!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Closing card&#039;&#039;&#039;: in the &#039;Standard&#039; game, the closing card is randomly shuffled among the last 15 cards at 2/3 players, and among the last 5 cards at 4/5 players. With the &#039;Deterministic&#039; variant, the closing card is the last one, so you can try to outthink your opponents till the very end!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game !&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=114</id>
		<title>Gamehelpdiams</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=114"/>
		<updated>2012-06-13T21:34:02Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Rules summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Secure as many diamond collections as you can in your safe!&lt;br /&gt;
&lt;br /&gt;
A collection is a set of three diamonds of the same color, or more (up to five). Each color has a matching digit ranging from 1 to 10.&lt;br /&gt;
&lt;br /&gt;
Collections are worth more or less depending upon the diamond color (be careful to check the collection values, the most valuable diamond is &#039;7&#039;, not &#039;10&#039;)&lt;br /&gt;
&lt;br /&gt;
On each round, you&#039;ll earn victory chips based on the points earned collecting diamonds. The player with the most victory chips at the end of three rounds wins!&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must first choose between two possibilities (phase 1):&lt;br /&gt;
* Draw one card and put it in your hand&lt;br /&gt;
* Draw two cards and put them on the market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you will have to choose between two actions (phase 2):&lt;br /&gt;
* Select one of your cards and go to the market with it. Once on the market, you can:&lt;br /&gt;
** Take all cards of the same color than the one you went to the market with (including it)&lt;br /&gt;
** Take a selection of cards whose digits sum up to the digit of the card you went to the market with&lt;br /&gt;
** Or come back empty ended...&lt;br /&gt;
* Select cards in your hand and secure them into your safe. In order to be valid, your selection:&lt;br /&gt;
** Must contain at least one collection (three diamonds of the same color)&lt;br /&gt;
** Can contain diamonds matching a collection already present in your safe (in order to expand the collection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have more than 5 cards in your hand, you will have to discard some to keep only 5.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
Three special cards give you the power you to play tricks on your opponents &#039;&#039;&#039;instead of playing phase 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each of these cards can be used either with the &#039;Compulsory sale&#039; power that they all share, or with their other and unique power. Available powers are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsory sale&#039;&#039;&#039; enables you to get all diamonds of a quality that you have in your hand from the market &#039;&#039;after&#039;&#039; forcing an opponent to put all his diamonds of this quality on the market&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secur`express&#039;&#039; enables you to secure diamonds of one quality already present in your safe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Safe drilling&#039;&#039; enables you to get a diamond of a given quality, or a diamond of exceptional purity straight from the safe of an opponent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sleight of hand&#039;&#039; enables you to take any diamond you want from the market, just like that!&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game length&#039;&#039;&#039;: the &#039;Standard&#039; game is played in 3 rounds. The &#039;Quick game&#039; variant makes it possible to play a game in just one round when you are in a hurry to get lots of pretty diamonds to pay back your Can&#039;t stop gambling debts!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Closing card&#039;&#039;&#039;: in the &#039;Standard&#039; game, the closing card is randomly shuffled among the last 15 cards at 2/3 players, and among the last 5 cards at 4/5 players. With the &#039;Deterministic&#039; variant, the closing card is the last one, so you can try to outthink your opponents till the very end!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game !&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=113</id>
		<title>Gamehelpdiams</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=113"/>
		<updated>2012-06-13T21:32:39Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Goal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Secure as many diamond collections as you can in your safe!&lt;br /&gt;
&lt;br /&gt;
A collection is a set of three diamonds of the same color, or more (up to five). Each color has a matching digit ranging from 1 to 10.&lt;br /&gt;
&lt;br /&gt;
Collections are worth more or less depending upon the diamond color (be careful to check the collection values, the most valuable diamond is &#039;7&#039;, not &#039;10&#039;)&lt;br /&gt;
&lt;br /&gt;
On each round, you&#039;ll earn victory chips based on the points earned collecting diamonds. The player with the most victory chips at the end of three rounds wins!&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must first choose between two possibilities (phase 1):&lt;br /&gt;
* Draw one card and put it in your hand&lt;br /&gt;
* Draw two cards and put them on the market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you will have to choose between two actions (phase 2):&lt;br /&gt;
* Select one of your cards and go to the market with it. Once on the market, you can:&lt;br /&gt;
** Take all cards of the same color than the one you went to the market with (including it)&lt;br /&gt;
** Take a selection of cards whose digits sum up to the digit of the card you went to the market with&lt;br /&gt;
** Or come back empty ended...&lt;br /&gt;
* Select cards in your hand and secure them into your safe. Your selection:&lt;br /&gt;
** Must contain at least one collection (three diamonds of the same color)&lt;br /&gt;
** Can contain diamonds matching a collection already present in your safe (in order to expand the collection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have more than 5 cards in your hand, you will have to discard some to keep only 5.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
Three special cards give you the power you to play tricks on your opponents &#039;&#039;&#039;instead of playing phase 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each of these cards can be used either with the &#039;Compulsory sale&#039; power that they all share, or with their other and unique power. Available powers are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsory sale&#039;&#039;&#039; enables you to get all diamonds of a quality that you have in your hand from the market &#039;&#039;after&#039;&#039; forcing an opponent to put all his diamonds of this quality on the market&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secur`express&#039;&#039; enables you to secure diamonds of one quality already present in your safe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Safe drilling&#039;&#039; enables you to get a diamond of a given quality, or a diamond of exceptional purity straight from the safe of an opponent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sleight of hand&#039;&#039; enables you to take any diamond you want from the market, just like that!&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game length&#039;&#039;&#039;: the &#039;Standard&#039; game is played in 3 rounds. The &#039;Quick game&#039; variant makes it possible to play a game in just one round when you are in a hurry to get lots of pretty diamonds to pay back your Can&#039;t stop gambling debts!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Closing card&#039;&#039;&#039;: in the &#039;Standard&#039; game, the closing card is randomly shuffled among the last 15 cards at 2/3 players, and among the last 5 cards at 4/5 players. With the &#039;Deterministic&#039; variant, the closing card is the last one, so you can try to outthink your opponents till the very end!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game !&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=112</id>
		<title>Gamehelpdiams</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=112"/>
		<updated>2012-06-13T21:31:05Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Special cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Secure as many diamond collections as you can in your safe!&lt;br /&gt;
&lt;br /&gt;
A collection is a set of three diamonds of the same color, or more (up to five). Each color has a matching digit ranging from 1 to 10.&lt;br /&gt;
&lt;br /&gt;
On each round, you&#039;ll earn victory chips based on the points earned collecting diamonds. Collections are worth more or less depending upon the diamond color (be careful to check the collection values, the most valuable diamond is the &#039;7&#039;, not the &#039;10&#039;)&lt;br /&gt;
&lt;br /&gt;
The player with the most victory chips at the end of three rounds wins!&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must first choose between two possibilities (phase 1):&lt;br /&gt;
* Draw one card and put it in your hand&lt;br /&gt;
* Draw two cards and put them on the market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you will have to choose between two actions (phase 2):&lt;br /&gt;
* Select one of your cards and go to the market with it. Once on the market, you can:&lt;br /&gt;
** Take all cards of the same color than the one you went to the market with (including it)&lt;br /&gt;
** Take a selection of cards whose digits sum up to the digit of the card you went to the market with&lt;br /&gt;
** Or come back empty ended...&lt;br /&gt;
* Select cards in your hand and secure them into your safe. Your selection:&lt;br /&gt;
** Must contain at least one collection (three diamonds of the same color)&lt;br /&gt;
** Can contain diamonds matching a collection already present in your safe (in order to expand the collection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have more than 5 cards in your hand, you will have to discard some to keep only 5.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
Three special cards give you the power you to play tricks on your opponents &#039;&#039;&#039;instead of playing phase 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each of these cards can be used either with the &#039;Compulsory sale&#039; power that they all share, or with their other and unique power. Available powers are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsory sale&#039;&#039;&#039; enables you to get all diamonds of a quality that you have in your hand from the market &#039;&#039;after&#039;&#039; forcing an opponent to put all his diamonds of this quality on the market&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secur`express&#039;&#039; enables you to secure diamonds of one quality already present in your safe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Safe drilling&#039;&#039; enables you to get a diamond of a given quality, or a diamond of exceptional purity straight from the safe of an opponent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sleight of hand&#039;&#039; enables you to take any diamond you want from the market, just like that!&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game length&#039;&#039;&#039;: the &#039;Standard&#039; game is played in 3 rounds. The &#039;Quick game&#039; variant makes it possible to play a game in just one round when you are in a hurry to get lots of pretty diamonds to pay back your Can&#039;t stop gambling debts!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Closing card&#039;&#039;&#039;: in the &#039;Standard&#039; game, the closing card is randomly shuffled among the last 15 cards at 2/3 players, and among the last 5 cards at 4/5 players. With the &#039;Deterministic&#039; variant, the closing card is the last one, so you can try to outthink your opponents till the very end!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game !&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=111</id>
		<title>Gamehelpdiams</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=111"/>
		<updated>2012-06-13T21:21:17Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Available variants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Secure as many diamond collections as you can in your safe!&lt;br /&gt;
&lt;br /&gt;
A collection is a set of three diamonds of the same color, or more (up to five). Each color has a matching digit ranging from 1 to 10.&lt;br /&gt;
&lt;br /&gt;
On each round, you&#039;ll earn victory chips based on the points earned collecting diamonds. Collections are worth more or less depending upon the diamond color (be careful to check the collection values, the most valuable diamond is the &#039;7&#039;, not the &#039;10&#039;)&lt;br /&gt;
&lt;br /&gt;
The player with the most victory chips at the end of three rounds wins!&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must first choose between two possibilities (phase 1):&lt;br /&gt;
* Draw one card and put it in your hand&lt;br /&gt;
* Draw two cards and put them on the market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you will have to choose between two actions (phase 2):&lt;br /&gt;
* Select one of your cards and go to the market with it. Once on the market, you can:&lt;br /&gt;
** Take all cards of the same color than the one you went to the market with (including it)&lt;br /&gt;
** Take a selection of cards whose digits sum up to the digit of the card you went to the market with&lt;br /&gt;
** Or come back empty ended...&lt;br /&gt;
* Select cards in your hand and secure them into your safe. Your selection:&lt;br /&gt;
** Must contain at least one collection (three diamonds of the same color)&lt;br /&gt;
** Can contain diamonds matching a collection already present in your safe (in order to expand the collection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have more than 5 cards in your hand, you will have to discard some to keep only 5.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game length&#039;&#039;&#039;: the &#039;Standard&#039; game is played in 3 rounds. The &#039;Quick game&#039; variant makes it possible to play a game in just one round when you are in a hurry to get lots of pretty diamonds to pay back your Can&#039;t stop gambling debts!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Closing card&#039;&#039;&#039;: in the &#039;Standard&#039; game, the closing card is randomly shuffled among the last 15 cards at 2/3 players, and among the last 5 cards at 4/5 players. With the &#039;Deterministic&#039; variant, the closing card is the last one, so you can try to outthink your opponents till the very end!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game !&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=110</id>
		<title>Gamehelpdiams</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=110"/>
		<updated>2012-06-13T21:06:55Z</updated>

		<summary type="html">&lt;p&gt;Een: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Secure as many diamond collections as you can in your safe!&lt;br /&gt;
&lt;br /&gt;
A collection is a set of three diamonds of the same color, or more (up to five). Each color has a matching digit ranging from 1 to 10.&lt;br /&gt;
&lt;br /&gt;
On each round, you&#039;ll earn victory chips based on the points earned collecting diamonds. Collections are worth more or less depending upon the diamond color (be careful to check the collection values, the most valuable diamond is the &#039;7&#039;, not the &#039;10&#039;)&lt;br /&gt;
&lt;br /&gt;
The player with the most victory chips at the end of three rounds wins!&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must first choose between two possibilities (phase 1):&lt;br /&gt;
* Draw one card and put it in your hand&lt;br /&gt;
* Draw two cards and put them on the market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you will have to choose between two actions (phase 2):&lt;br /&gt;
* Select one of your cards and go to the market with it. Once on the market, you can:&lt;br /&gt;
** Take all cards of the same color than the one you went to the market with (including it)&lt;br /&gt;
** Take a selection of cards whose digits sum up to the digit of the card you went to the market with&lt;br /&gt;
** Or come back empty ended...&lt;br /&gt;
* Select cards in your hand and secure them into your safe. Your selection:&lt;br /&gt;
** Must contain at least one collection (three diamonds of the same color)&lt;br /&gt;
** Can contain diamonds matching a collection already present in your safe (in order to expand the collection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have more than 5 cards in your hand, you will have to discard some to keep only 5.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game !&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=109</id>
		<title>Gamehelpdiams</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpdiams&amp;diff=109"/>
		<updated>2012-06-13T20:56:30Z</updated>

		<summary type="html">&lt;p&gt;Een: Created page with &amp;quot; == Goal ==  Get as many diamond collections as you can in your safe!  A collection is a set of three diamonds of the same color or more (up to five).  Each color has a matchi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Get as many diamond collections as you can in your safe!&lt;br /&gt;
&lt;br /&gt;
A collection is a set of three diamonds of the same color or more (up to five).&lt;br /&gt;
&lt;br /&gt;
Each color has a matching value between 1 to 10.&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must first choose between two possibilities (phase 1):&lt;br /&gt;
* Draw one card and put it in your hand&lt;br /&gt;
* Draw two cards and put them on the market&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then you will have to choose between two actions (phase 2):&lt;br /&gt;
* Select one of your card and go to the market with this card. Once on the market, you can:&lt;br /&gt;
** Take all cards of the same color than the one you went to the market with (including it)&lt;br /&gt;
** Take a selection of cards whose values sum up to the value of the card you went to the market with&lt;br /&gt;
** Come back empty ended&lt;br /&gt;
* Select cards in your hand and secure them into your safe. Your selection:&lt;br /&gt;
** Must contain at least one collection&lt;br /&gt;
** Can contain diamonds matching a collection already present in your safe (in order to expand the collection)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have more than 5 cards in your hand, you will have to discard some cards to keep only 5.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game !&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Sponsor&amp;diff=94</id>
		<title>Sponsor</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Sponsor&amp;diff=94"/>
		<updated>2012-04-17T18:31:04Z</updated>

		<summary type="html">&lt;p&gt;Een: Redirected page to Referral&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Referral]]&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpsaboteur&amp;diff=83</id>
		<title>Gamehelpsaboteur</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpsaboteur&amp;diff=83"/>
		<updated>2012-03-11T18:31:04Z</updated>

		<summary type="html">&lt;p&gt;Een: /* Available variants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Get as many gold nuggets as possible during the three rounds of the game.&lt;br /&gt;
In order to do so,&lt;br /&gt;
&lt;br /&gt;
# if you are a &#039;&#039;&#039;gold digger&#039;&#039;&#039;, you must, in association with other gold diggers, build a path from the &#039;Start&#039; card to the treasure card which can be found among the three &#039;End&#039; cards&lt;br /&gt;
# if you are a &#039;&#039;&#039;saboteur&#039;&#039;&#039;, you must, in association with other gold diggers, prevent the gold diggers to get to the treasure.&lt;br /&gt;
&lt;br /&gt;
Your role (gold digger or saboteur) will be randomly selected at the start of each round.&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must click on a card from your hand to select it, then play this card or discard it.&lt;br /&gt;
You can also rotate a &#039;Path&#039; card before playing it by clicking the &#039;rotate&#039; arrow that appears above the card.&lt;br /&gt;
&lt;br /&gt;
The cards are of several types:&lt;br /&gt;
&lt;br /&gt;
* &#039;Path&#039; card: you can play this card to extend the maze, provided it is compatible with the cards already in place. To do this, click the location where you want to put the card.&lt;br /&gt;
* &#039;Sabotage&#039; card: you can break another player&#039;s tool of the type indicated. To do this, click the corresponding tool in the target player&#039;s panel (under the score).&lt;br /&gt;
* &#039;Repair&#039; card: you can repair your, or another player&#039;s, broken tool of the type indicated. To do this, click the corresponding tool in the target player&#039;s panel (under the score), or click on the &#039;Sabotage&#039; card in front of you.&lt;br /&gt;
* &#039;Map&#039; card: you can play this card on any &#039;End&#039; card to discover whether or not the treasure lies there (you alone will get the information, other players will see nothing). Just click on the &#039;End&#039; card that you want to know everything about.&lt;br /&gt;
* &#039;Rock fall&#039; card: this card lets you remove any &#039;Path&#039; card of the maze. Just click on the card you want to remove.&lt;br /&gt;
&lt;br /&gt;
== Cards in play ==&lt;br /&gt;
&lt;br /&gt;
* 44 &#039;Path&#039; cards&lt;br /&gt;
* 9 &#039;Sabotage&#039; cards (three for each tool)&lt;br /&gt;
* 6 &#039;Repair a tool&#039; cards (two for each tool)&lt;br /&gt;
* 3 &#039;Repair a tool among these two&#039; cards (one for each combination of two tools)&lt;br /&gt;
* 5 &#039;Map&#039; cards (one less than in the box set, as requested by the game author)&lt;br /&gt;
* 3 &#039;Rock fall&#039; cards&lt;br /&gt;
* 28 &#039;Gold&#039; cards&lt;br /&gt;
** 16 with one gold nugget&lt;br /&gt;
** 8 with two gold nuggets&lt;br /&gt;
** 4 with three gold nuggets&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
&lt;br /&gt;
Roles are randomly selected among a set that depends upon the number of players:&lt;br /&gt;
&lt;br /&gt;
* with 3 players: 1 saboteur and 3 gold diggers &lt;br /&gt;
* with 4 players: 1 saboteur and 4 gold diggers &lt;br /&gt;
* with 5 players: 2 saboteurs and 4 gold diggers  &lt;br /&gt;
* with 6 players: 2 saboteurs and 5 gold diggers &lt;br /&gt;
* with 7 players: 3 saboteurs and 5 gold diggers &lt;br /&gt;
* with 8 players: 3 saboteurs and 6 gold diggers &lt;br /&gt;
* with 9 players: 3 saboteurs and 7 gold diggers &lt;br /&gt;
* with 10 players: 4 saboteurs and 7 gold diggers&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
The game author, &#039;&#039;&#039;Frederic Moyersoen&#039;&#039;&#039;, told us about some game variants, and we implemented all four of them. Please tell us which one is your favourite in the forum!&lt;br /&gt;
&lt;br /&gt;
Two variants are about gold sharing:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Old Mine&#039;&#039;&#039;: the old mine was not as packed with gold... sometimes all you got for your digging was worthless stones. In this variant, some &#039;Gold&#039; cards do not yield any gold nuggets (among the 28 &#039;Gold&#039; cards, 4 are worth three nuggets, 8 are worth two nuggets, 10 are worth one nugget and 6 are worthless). So it is definitely best to get first to the treasure in order to be sure not to leave empty-handed!&lt;br /&gt;
* &#039;&#039;&#039;New mine&#039;&#039;&#039;: the new mine is more even to each gold digger. Instead of distributing as many &#039;Gold&#039; cards as the number of players - which benefits most to the gold digger that gets first to the treasure as he often gets two &#039;Gold&#039; cards - it distributes as many &#039;Gold&#039; cards as the number of gold diggers in play. Therefore, each gold digger will get only one &#039;Gold&#039; card (however, it is still best to be first go get to the treasure in order to get a card of higher value!)&lt;br /&gt;
&lt;br /&gt;
Two variants are about gameplay:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Competitive&#039;&#039;&#039;: the gold diggers who have a &#039;Sabotage&#039; card (broken pickaxe, lamp or trolley) laid in front of them at the end of a round, do not receive a &#039;Gold&#039; card when their team wins the round. The &#039;Gold&#039; cards are distributed between the gold diggers who have no broken tool (saboteurs are not affected by this rule). Therefore, with this variant it can be interesting to sabotage some of your fellow gold diggers... but not too often, so as not to make your team lose!&lt;br /&gt;
* &#039;&#039;&#039;Selfish dwarf&#039;&#039;&#039;: one of the gold diggers will get a red jacket. This gold digger is a selfish dwarf: he can only win if he manages to complete the connection to the treasure himself. In this case, he gets four gold nuggets while the other players get nothing at all. If another gold digger completes the connection, the selfish dwarf takes no part in the treasure sharing (which is done with as many &#039;Gold&#039; cards as the number of players, selfish dwarf excluded)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game !&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelpsaboteur&amp;diff=82</id>
		<title>Gamehelpsaboteur</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelpsaboteur&amp;diff=82"/>
		<updated>2012-03-11T18:05:12Z</updated>

		<summary type="html">&lt;p&gt;Een: Created page with &amp;quot; == Goal ==  Get as many gold nuggets as possible during the three rounds of the game. In order to do so,  # if you are a &amp;#039;&amp;#039;&amp;#039;gold digger&amp;#039;&amp;#039;&amp;#039;, you must, in association with othe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Get as many gold nuggets as possible during the three rounds of the game.&lt;br /&gt;
In order to do so,&lt;br /&gt;
&lt;br /&gt;
# if you are a &#039;&#039;&#039;gold digger&#039;&#039;&#039;, you must, in association with other gold diggers, build a path from the &#039;Start&#039; card to the treasure card which can be found among the three &#039;End&#039; cards&lt;br /&gt;
# if you are a &#039;&#039;&#039;saboteur&#039;&#039;&#039;, you must, in association with other gold diggers, prevent the gold diggers to get to the treasure.&lt;br /&gt;
&lt;br /&gt;
Your role (gold digger or saboteur) will be randomly selected at the start of each round.&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must click on a card from your hand to select it, then play this card or discard it.&lt;br /&gt;
You can also rotate a &#039;Path&#039; card before playing it by clicking the &#039;rotate&#039; arrow that appears above the card.&lt;br /&gt;
&lt;br /&gt;
The cards are of several types:&lt;br /&gt;
&lt;br /&gt;
* &#039;Path&#039; card: you can play this card to extend the maze, provided it is compatible with the cards already in place. To do this, click the location where you want to put the card.&lt;br /&gt;
* &#039;Sabotage&#039; card: you can break another player&#039;s tool of the type indicated. To do this, click the corresponding tool in the target player&#039;s panel (under the score).&lt;br /&gt;
* &#039;Repair&#039; card: you can repair your, or another player&#039;s, broken tool of the type indicated. To do this, click the corresponding tool in the target player&#039;s panel (under the score), or click on the &#039;Sabotage&#039; card in front of you.&lt;br /&gt;
* &#039;Map&#039; card: you can play this card on any &#039;End&#039; card to discover whether or not the treasure lies there (you alone will get the information, other players will see nothing). Just click on the &#039;End&#039; card that you want to know everything about.&lt;br /&gt;
* &#039;Rock fall&#039; card: this card lets you remove any &#039;Path&#039; card of the maze. Just click on the card you want to remove.&lt;br /&gt;
&lt;br /&gt;
== Cards in play ==&lt;br /&gt;
&lt;br /&gt;
* 44 &#039;Path&#039; cards&lt;br /&gt;
* 9 &#039;Sabotage&#039; cards (three for each tool)&lt;br /&gt;
* 6 &#039;Repair a tool&#039; cards (two for each tool)&lt;br /&gt;
* 3 &#039;Repair a tool among these two&#039; cards (one for each combination of two tools)&lt;br /&gt;
* 5 &#039;Map&#039; cards (one less than in the box set, as requested by the game author)&lt;br /&gt;
* 3 &#039;Rock fall&#039; cards&lt;br /&gt;
* 28 &#039;Gold&#039; cards&lt;br /&gt;
** 16 with one gold nugget&lt;br /&gt;
** 8 with two gold nuggets&lt;br /&gt;
** 4 with three gold nuggets&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
&lt;br /&gt;
Roles are randomly selected among a set that depends upon the number of players:&lt;br /&gt;
&lt;br /&gt;
* with 3 players: 1 saboteur and 3 gold diggers &lt;br /&gt;
* with 4 players: 1 saboteur and 4 gold diggers &lt;br /&gt;
* with 5 players: 2 saboteurs and 4 gold diggers  &lt;br /&gt;
* with 6 players: 2 saboteurs and 5 gold diggers &lt;br /&gt;
* with 7 players: 3 saboteurs and 5 gold diggers &lt;br /&gt;
* with 8 players: 3 saboteurs and 6 gold diggers &lt;br /&gt;
* with 9 players: 3 saboteurs and 7 gold diggers &lt;br /&gt;
* with 10 players: 4 saboteurs and 7 gold diggers&lt;br /&gt;
&lt;br /&gt;
== Available variants ==&lt;br /&gt;
&lt;br /&gt;
The game author, &#039;&#039;&#039;Frederic Moyersoen&#039;&#039;&#039;, told us about some game variants, and we implemented all four of them. Please tell us which one is your favourite in the forum!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game !&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
	</entry>
	<entry>
		<id>https://ro.doc.boardgamearena.com/index.php?title=Gamehelptobago&amp;diff=81</id>
		<title>Gamehelptobago</title>
		<link rel="alternate" type="text/html" href="https://ro.doc.boardgamearena.com/index.php?title=Gamehelptobago&amp;diff=81"/>
		<updated>2012-03-11T14:48:48Z</updated>

		<summary type="html">&lt;p&gt;Een: &lt;/p&gt;
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== Goal ==&lt;br /&gt;
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Get as many gold coins as you can by locating treasures on the Tobago island and sharing them with other players.&lt;br /&gt;
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== Rules summary ==&lt;br /&gt;
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On their turn, each player can choose one of two actions:&lt;br /&gt;
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===1) Play a clue card from his hand===&lt;br /&gt;
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The clue cards give the positioning of a treasure for a map of a given color relative to a land type (jungle, mountains, beach, scrubland, river, lake or sea) or to a landmark (palm tree, hut or statue).&lt;br /&gt;
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Positioning clues are as follows: in, next to, in sight of, not in, not next to, not is sight of.&lt;br /&gt;
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When the position is given relative to a land type, if there are red brackets above and below the land type it means that the land to use for this clue is the largest of this type.&lt;br /&gt;
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When less than 17 spaces on the island match the clues for a treasure map, markers of the color of the map indicate show where the treasure can be.&lt;br /&gt;
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When there is only one of these markers left, the treasure is located and can be raised.&lt;br /&gt;
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===2) Move ATV from 1 to 3 legs===&lt;br /&gt;
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A leg is a move of:&lt;br /&gt;
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* either as many spaces as you want in the same land type&lt;br /&gt;
* or one space only when your ATV goes from one land type to another.&lt;br /&gt;
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When a player&#039;s ATV is on an island space containing an amulet, the player can pick it up. If the ATV is on a space containing a treasure that has been located, he can raise it, and then players have to share it. When a treasure is raised, the current move is finished, even if the player has not used all the legs to which he was entitled.&lt;br /&gt;
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Sharing of the treasure happens solely between the players who took part in its discovery, either by playing clue cards on the treasure map, or by raising the treasure.&lt;br /&gt;
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Each player is presented with as many treasure cards as they have windroses of their color representing their participation in the discovery of the treasure (a windrose is placed on each clue card that is played, and a windrose is also placed under the last clue card of the map for the player who raises the treasure). The other players do not see these cards.&lt;br /&gt;
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An additional card is taken from the deck and the cards are shuffled.&lt;br /&gt;
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Each player in turn, in the reverse order of placement of windroses on the treasure map, draws a card amidst those belonging to this treasure and chooses either to take it and withdraw his windrose from the map, or to give it to the next player (in the order set by the windroses as described before) who is then presented with the same choice. If no player accepts it, the treasure card is discarded.&lt;br /&gt;
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Two curse cards can be found among the treasure cards. If a curse card is drawn, treasure sharing is over, and all players who are still involved in sharing the treasure (ie players with windroses on the map for the treasure being shared) can either protect themselves by sacrificing an amulet, or lose their most valuable treasure card.&lt;br /&gt;
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When the treasure sharing is over, the last player to have been granted a treasure card must reopen the treasure hunt by playing one clue card for the now empty treasure map.&lt;br /&gt;
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Then, mysterious amulets appear where the gaze of statues strikes the coast, and statues rotate on their base.&lt;br /&gt;
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Once collected, an amulet can be spent at any time during a player&#039;s turn to do one of 4 possible actions:&lt;br /&gt;
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* play a clue card&lt;br /&gt;
* remove a treasure marker&lt;br /&gt;
* move his ATV three legs (NB: it is not possible to collect other amulets while moving thanks to an amulet)&lt;br /&gt;
* to exchange the clue cards from his hand with clue cards from the deck&lt;br /&gt;
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Proper use of amulet power is critical to ensure victory!&lt;br /&gt;
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The game ends after sharing the treasure for which the deck of treasure cards has been exhausted.&lt;br /&gt;
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&#039;&#039;&#039;Have a good game !&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Een</name></author>
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